Space inverter: Difference between revisions

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(Created by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
 
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{{Missile Weapon Navbox}}

Revision as of 16:02, 31 October 2021

space inverter
9
PV
♥
1d10
average: 5.5range: 1-10
$
750.00
Commerce Value
4
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

100 Solar cell: 25 usesFidget cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Weapon Power

Complexity

7

Tier

7

<0007>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Space Inverter

Spawns in

Guns
Items

Extra Info:
space inverter

Behind the muzzle, a glass-bound nimbus of unstable spacetime curls around an astral tether. The trigger mechanism cuts the tether and out-vacuums the anomaly to the free world.

Weapon Class: Pistol
Accuracy: High

Perfect
This article looks like it has no description. You can write a bit about Space inverter by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Space inverter by editing it. Remove this template once a description is added.