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* A creature drinking too much {{favilink|water}} ([[Thirst#Thirst in Combat|forced]] or not) will vomit {{name}} once they surpass the max 50,000 units. {{favilink|Amphibious}} creatures are unable to vomit due to consuming water through their skin. | * A creature drinking too much {{favilink|water}} ([[Thirst#Thirst in Combat|forced]] or not) will vomit {{name}} once they surpass the max 50,000 units. {{favilink|Amphibious}} creatures are unable to vomit due to consuming water through their skin. | ||
* Can be found in random puddles in lairs. | * Can be found in random puddles in lairs. | ||
* A player character with [[glotrot]] drinking from anything has a 25% chance of contaminating the liquid with 4 drams of {{name}}. The player character will also vomit, spawning 1 dram of it on the ground. | * A player character with [[glotrot]] drinking from anything has a 25% chance of contaminating the liquid with 4 drams of {{name}}. The player character will also vomit, spawning 1 dram of it on the ground.{{Code Reference | namespace = XRL.World.Effects | class = Glotrot}} | ||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase. | * The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase. | ||
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===Cooling=== | ===Cooling=== | ||
{{name|caps}} has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease their temperature by | {{name|caps}} has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease their temperature by | ||
<math>(\frac{1}{1.1^{ \text{drams}}}-1)%</math>. | <math>(\frac{1}{1.1^{ \text{drams}}}-1)%</math>.{{Code Reference | namespace = XRL.World.Effects | class = LiquidCovered}} | ||
==Consuming Putrescence== | ==Consuming Putrescence== |