Electrobow: Difference between revisions

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The {{name}} is a ranged weapon with the highest possible accuracy for a missile weapon. It can often be found in the early- to mid- game and has quite high penetration for its relatively low tier.
The {{name}} is a ranged weapon with the highest possible accuracy for a missile weapon. It can often be found in the early- to mid- game and has quite high penetration for its relatively low tier.


== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by random creatures. Notably, {{favilink|Trash monk|plural}} always have a 10% chance to be carrying an {{name}}.<ref><code>ObjectBlueprints.xml</code></ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|electrobow turret|plural}}, though this type of turret is somewhat rare.
== Light Source ==
The {{name}} also acts as an excellent [[light source]] with a very large radius, equivalent to a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}. It will provide this light while equipped in the missile weapon slot with any non-empty energy cell in it. It does not actually consume energy from the energy cell to sustain the light.
The {{name}} also acts as an excellent [[light source]] with a very large radius, equivalent to a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}. It will provide this light while equipped in the missile weapon slot with any non-empty energy cell in it. It does not actually consume energy from the energy cell to sustain the light.


[[Image:Light_radius_8.png|frame|left|The light radius of the {{name}}]]
[[Image:Light_radius_8.png|frame|left|The light radius of the {{name}}]]<div style="clear:left;"></div>
 
== References ==
<references />


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}

Revision as of 17:14, 10 November 2020

electrobow
10
PV
♥
1d6
average: 3.5range: 1-6
$
120.00
Commerce Value
5
lbs.
Weight
Ammo Type

energy

Accuracy
Charge per Use

50 Solar cell: 50 usesFidget cell: 50 usesLead-acid cell: 80 usesCombustion cell: 120 usesChem cell: 200 usesThermoelectric cell: 800 usesBiodynamic cell: 1200 usesNuclear cell: 2000 usesAntimatter cell: 4000 usesMecha power core: 10000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

3

<0024>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Electrobow

Light Radius?This object acts as
a light source

8

Extra Info:
electrobow

A humming curve of metal, a dim beam of light connects the endpoints of the crescent. When fingers are drawn through the beam, a blazing arrow of energy springs from the weapon.

Perfect

The electrobow is a ranged weapon with the highest possible accuracy for a missile weapon. It can often be found in the early- to mid- game and has quite high penetration for its relatively low tier.

Obtaining

The electrobow can be:

Light Source

The electrobow also acts as an excellent light source with a very large radius, equivalent to a glowsphere or floating glowsphere. It will provide this light while equipped in the missile weapon slot with any non-empty energy cell in it. It does not actually consume energy from the energy cell to sustain the light.

The light radius of the electrobow

References

  1. ObjectBlueprints.xml