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| <math>{Volume} = {NumShots} * 2 + (8 - (({Numshots}*2) \% 8))</math> | | <math>{Volume} = {NumShots} * 2 + (8 - (({Numshots}*2) \% 8))</math> |
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| The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomly chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using {{favilink|Precognition}} or similar effects.{{Code Reference|class=ModLiquidCooled|name=ModLiquidCooled}} | | The number of shots per action is a 30-60% increase of the original number of shots (rounded down), or just one additional shot if that is larger. This percent bonus is randomly chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using {{favilink|Precognition}} or similar effects.{{Code Reference|class=ModLiquidCooled|name=ModLiquidCooled}} |
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| A {{name}} weapon will not fire if its liquid reservoir is empty. | | A {{name}} weapon will not fire if its liquid reservoir is empty. |
Latest revision as of 01:35, 20 December 2023
liquid-cooled
Category
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Firearm
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Restrictions
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Must have a rate of fire greater than 1 and consume 1 ammo per shot
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Native tierLess likely to appear on items of a lower tier than this.
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3
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Rarity
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Uncommon
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Tinkerable
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yes
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Tinker skill
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Tinker I
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Bit required
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<3>
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AutotinkerableCan appear spontaneously on an item you create with tinkering.
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no
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Value multiplier
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1.2
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+2
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+2
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no
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OverloadableWhether this mod is power-load sensitive, and can be further enhanced by the overloaded mod?
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no
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no
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ID
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ModLiquidCooled
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Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.
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Liquid-cooled is a mod for firearms that increases how many shots are fired in exchange for using up
fresh water. A firearm can only be liquid-cooled if they already fire multiple shots (in succession; a burst of a
pump shotgun is considered only one shot) and each shot uses one of the gun's ammo. This "ammo" can be intangible, such as a chain laser using using energy.[1]
Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:[1]
$ {Volume}={NumShots}*2 $
If this is not divisible by 8, the formula raises the volume to the next multiple of 8:
$ {Volume}={NumShots}*2+(8-(({Numshots}*2)\%8)) $
The number of shots per action is a 30-60% increase of the original number of shots (rounded down), or just one additional shot if that is larger. This percent bonus is randomly chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using
Precognition or similar effects.[1]
A liquid-cooled weapon will not fire if its liquid reservoir is empty.
Eligible Equipment
Extradimensional weapons with increased rate of fire can also become eligible for this mod.
References
- ↑ 1.0 1.1 1.2
XRL.World.Parts.ModLiquidCooled
v · d · eList of Mods |
---|
| General Mods |
Desecrated - </span><span style="display:inline-block"> Electromagnetically-shielded - </span><span style="display:inline-block"> Engraved - </span><span style="display:inline-block"> Extradimensional - </span><span style="display:inline-block"> Fitted with suspensors - </span><span style="display:inline-block"> Gigantic - </span><span style="display:inline-block"> Jacked - </span><span style="display:inline-block"> Jewel-encrusted - </span><span style="display:inline-block"> Lacquered - </span><span style="display:inline-block"> Magnetized - </span><span style="display:inline-block"> Overloaded - </span><span style="display:inline-block"> Painted - </span><span style="display:inline-block"> Phase-harmonic - </span><span style="display:inline-block"> Slender - </span><span style="display:inline-block"> Sturdy - </span><span style="display:inline-block"> Willowy | | Armor Mods |
Co-processor - </span><span style="display:inline-block"> Disguise - </span><span style="display:inline-block"> Feathered - </span><span style="display:inline-block"> Fitted with cleats - </span><span style="display:inline-block"> Fitted with filters - </span><span style="display:inline-block"> Flexiweaved - </span><span style="display:inline-block"> Gesticulating - </span><span style="display:inline-block"> Lanterned - </span><span style="display:inline-block"> Nav - </span><span style="display:inline-block"> Nulling - </span><span style="display:inline-block"> Padded - </span><span style="display:inline-block"> Polarized - </span><span style="display:inline-block"> Recycling - </span><span style="display:inline-block"> Refractive - </span><span style="display:inline-block"> Reinforced - </span><span style="display:inline-block"> Scaled - </span><span style="display:inline-block"> Serene visage - </span><span style="display:inline-block"> Six-fingered - </span><span style="display:inline-block"> Snail-encrusted - </span><span style="display:inline-block"> Spiked - </span><span style="display:inline-block"> Spring-loaded - </span><span style="display:inline-block"> Terrifying visage - </span><span style="display:inline-block"> Two-faced - </span><span style="display:inline-block"> Visored - </span><span style="display:inline-block"> Wooly | | Weapon Mods |
|
Counterweighted - </span><span style="display:inline-block"> Displacer - </span><span style="display:inline-block"> Electrified - </span><span style="display:inline-block"> Flaming - </span><span style="display:inline-block"> Freezing - </span><span style="display:inline-block"> Masterwork - </span><span style="display:inline-block"> Morphogenetic - </span><span style="display:inline-block"> Nulling - </span><span style="display:inline-block"> Psionic - </span><span style="display:inline-block"> Serrated - </span><span style="display:inline-block"> Sharp | | |
Beamsplitter - </span><span style="display:inline-block"> Displacer - </span><span style="display:inline-block"> Drum-loaded - </span><span style="display:inline-block"> Liquid-cooled - </span><span style="display:inline-block"> Masterwork - </span><span style="display:inline-block"> Morphogenetic - </span><span style="display:inline-block"> Nanon - </span><span style="display:inline-block"> Nulling - </span><span style="display:inline-block"> Phase-harmonic - </span><span style="display:inline-block"> Scoped | | |
Airfoil - </span><span style="display:inline-block"> Displacer - </span><span style="display:inline-block"> Masterwork - </span><span style="display:inline-block"> Morphogenetic - </span><span style="display:inline-block"> Nulling - </span><span style="display:inline-block"> Phase-conjugate - </span><span style="display:inline-block"> Phase-harmonic |
| | Electronics Mods |
Electromagnetically-shielded - </span><span style="display:inline-block"> Gearbox - </span><span style="display:inline-block"> High-capacity - </span><span style="display:inline-block"> Jacked - </span><span style="display:inline-block"> Metered - </span><span style="display:inline-block"> Overloaded - </span><span style="display:inline-block"> Piping - </span><span style="display:inline-block"> Radio-powered - </span><span style="display:inline-block"> Wired | | Miscellaneous Mods |
Gearbox - </span><span style="display:inline-block"> Illuminated - </span><span style="display:inline-block"> Piping |
|