Pneumatic pistons
pneumatic pistons
8 lbs. Weight | |
Complexity
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3 |
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Character
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ç |
ID?
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PneumaticPistons |
Spawns in
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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2 |
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Slots
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Feet |
Destroyed when removed
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No |
pneumatic pistons is a lower cost and feet-exclusive cybernetic implant which improves the user's Jump range by 4. Allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-phase creatures or occluding objects in the way. Pools of liquid and non-occluding objects such as
low walls do not share this restriction.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Low cost allows for easy installation without much impact on the user's abitly to install additional implants.
- Excellent repositioning tool.
- Can jump away even while engaged in melee-combat unlike a pentaceps enhanced Charge.
- Useful for ranged characters in order to quickly put distance between themselves and enemies.
Disadvantages
- Generally made irrelevant by a properly supported high-fidelity matter recompositer or other movement tools.
- Jump's cooldown is fairly long without high willpower, potentially limiting overall use.
- Requires that the user is capable of jumping in order to actually do anything.
Tips
- Can be used along with penetrating radar and some sort of phasing such as shade oil injectors in order to jump long distances through walls and hostile creatures.
- Can be used with the Juke skill to easily escape danger while compeltly surrounded.
- Can make navigating the lower-strata of the Asphalt Mines easier by enabling jumps over large pools of lava.
- The bonus stacks with other jump-boosting effects such as from the Wings mutation or rocket skates.