Extradimensional

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This information is reliable as of patch 2.0.210.23. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.210.23.
extradimensional
Category

General, Pottery

Rarity

Rare 3

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

3

+5

+1

ID

ModExtradimensional

Extradimensional: This item has recently materialized, inheriting some properties from its home dimension.

Extradimensional is a unique mod that has randomized effects. The tile and detail color of extradimensional items will flicker back and forth between Orange and black.

Each extradimensional item hails from one of the eleven other dimensions on the local system[1]. After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the Journal.

Extradimensional items have their commerce value doubled[2] on top of the value multiplier of 3 from the mod itself, resulting in a total value multipler of 6.

Normality

Normality will cause an extradimensional item made of metal to become rusted. This can destroy the item, but can be prevented by lacquered, as per usual. The odds of this happening are 0.1% times the normality strength divided by 100.[3]

Possible Bonuses

Items from the same dimension and of the same type (melee weapon, ranged weapon, armor, shield, or a book) will have the same kind of bonus. The bonuses initially all have an equal chance of being assigned to a given type and dimension, though limited iteration takes place to attempt preventing repeat effects. Typically, the bonus given is always a non single-use relic mods.

Melee Weapons
+1 PV
+2 to size of damage die
+1 damage
+3 to PV bonus cap
+2 to hit
+1 MA
Glazed at Tier 1
Discharge a clockwork beetle friend at tier 1
the Fates have their way
Ranged Weapons
Spray fire
+1 rate of fire
+1 PV
+2 to size of damage die
+1 damage
Penetrate creatures
Vibro projectiles
Improved accuracy
  • A 5-105-10 (Avg: 7.5) bonus to the weapon's Accuracy, if it is not already 0
  • Otherwise, a 2-62-6 (Avg: 4) hidden bonus to the weapon's aim variance
+1 MA
Shared between Weapons, Armor, and Shields
+1 Strength
+1 Agility
+1 Willpower
+1 Intelligence
+1 Ego
Light Manipulation at level 1
Temporal Fugue at level 1
Electrical Generation at level 1
Armor
+1 ○DV
+1 ♦AV
+2 MA
+10 Acid resist
+10 Cold Resist
+10 Heat resist
+10 Elec resist
+2 to hit
+1-5 Quickness, or 5-10 point reduction in Quickness penalty
Reflect at tier 1
Blink on Damage at level 1
Shields
Improved Block
1-2 point reduction in ○DV penalty
5-10 point reduction in Quickness penalty
+1 MA
+1 ♦AV
+10 Acid resist
+10 Cold resist
+10 Heat resist
+10 Elec resist
Reflect at tier 1
Books
Increases a single attribute
Teaches a single skill

Tips

One way to obtain an extradimensional item is by farming extradimensional psychic hunters. If you ensure (typically through Domination) that their most valuable item at the moment of death is the item you need, it will have a 5% chance of becoming extradimensional after you kill the hunter (otherwise it will disappear). This chance can be rerolled through Precognition. It's possible to bypass the limit of 3 mods when generating extradimensional items this way. And item can only have a single instance of the extradimensional mod itself, and subsequent applications will override the previous one, potentially changing the dimension it's from[4]. Although this method bypasses the limit, extradimensional does take up a modification slot, so it must be applied last if the goal is to exceed the limit.

Due to the way the above method of applying extradimensional to an item works, it's possible to modify items that aren't otherwise modifiable. Below is a a non-exhaustive list of some of the items that can have extradimensional applied to them this way:

The above method use in conjunction with a gigantic item it's possible to have a total of 5 item modifications on a single item, however most such items have only limited usefulness.

Due to the calculation by which commerce value is converted into XP when donating books, high tier sultan relic books that are made extradimensional via the above method can be worth up to 1,440,000 XP, which is 36 times their normal XP value.

The Otherpearl multiplies the chance of finding extradimensional items by about 5 times. Note that this affects items that generate in shops and found in the world, but does not affect the chances for items to gain the mod via the method above. The Otherpearl can be cloned with metamorphic polygel, and stacks multiplicatively with itself when equipped in the arms slot, as well as in individual hand slots or the thrown weapon slot. In total, this increases the weight of extradimensional in item generation by a factor of 3125 assuming a standard set of two arms. One way to make use of this is that items tinkered with Nacham's ribbon have a small (but higher than usual) chance of being extradimensional, which becomes a very significant chance with 5 Otherpearls equipped. Equipping too many, however, will overflow the chance increase and make finding extradimensional items functionally impossible.

If the dimensions rolled for a given world include the extradimensional mod bonus that makes missile weapon PV vibro (≈), the above method can be used to repeatedly craft extradimensional turbows until one with this bonus is produced. Typically, vibro weapons don't penetrate more than a couple of times due to their PV being matched to the AV they're contesting and the scarcity of sources of additional PV (the Sharp mod, and Penetrating Strikes skill being the two most accessible), however, the turbow is an exception to this scarcity. With a powered vibro turbow, zetachrome arrows, and a minimum of 34 strength, it's possible to achieve a PV of ≈ +17, that is, a PV value of the contested AV +17. With a PV this high, attacks will penetrate a rough minimum of 9.5 times, but will typically penetrate 10.5 times, and for ♥1d8+78-15 (Avg: 11.5) per penetration or an average hit of ♥121.

References

  1. XRL.World.Encounters.DimensionManager
  2. XRL.World.Parts.ModExtradimensional, method AddDimensionalBonus
  3. XRL.World.Parts.ModExtradimensional, method HandleEvent(RealityStabilizeEvent)
  4. XRL.World.Parts.ExtradimensionalLoot