User:Lone Aristocrat/Sandbox
|
15 lbs. Weight | |
Complexity
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5 |
|---|---|
Character
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ç |
ID?
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MagneticCore |
Spawns in
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|
Infobox data from game version 2.0.207.72
| |
License point cost
|
No results |
|---|---|
Slots
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No results |
Destroyed when removed
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No results |
Magnetic core is a moderate cost cybernetic implant which upon installation grants the user an additional floating nearby slot.
The extra floating nearby slot can either be the user's 2nd or 3rd one in total, depending on whether the Tomb of the Eaters main story quest has been completed.
Unlike most other slots, items worn in floating nearby slots do not have their AV or DV averaged across all present slots of the same type. Meaning, that if the user were to equip three copies of a floating nearby item like
light-obfuscating lens, the user would benefit from each individually, netting a total DV bonus of 3, rather than 1. Additionally, floating nearby slots are eligible for items which are normally worn in other slots. In order to equip a non-standard item, the following criterium must be met:
- It must be metallic.
- It must weigh less than or equal to 100#(this can be partially circumvented by modifying the desired item to be slender or willowy).
- It must not have an internal power system like jacked.
- It must not have the gesticulating mod.
- It must be magnetized with a
high-powered magnet.
Additionally, items equipped in the floating nearby slots generally only take up single slot, even if the original item normally requires more than one. Such items include but are not limited to
VISAGEs and two-handed melee weapons. However, gigantic items, whether needing 2 or 4 hands to wield under normal circumstances, always take up exactly two floating nearby slots.
Advantages & Disadvantages
Advantages
- An additional floating nearby slot provides strong utility, especially as the user approaches the later game.
Disadvantages
- Various items which can be magnetized and equipped in the additional slot can alternatively be worn more than once with an ins
equipment rack - Many dedicated floating near
Notably Synergistic Gear
There are various pieces of gear which provide strong utility when equipped in the floating nearby slot.
Note that a portion of these items must be magnetized with a
high-powered magnet(obtainable from
Schemasoft [high-tier]) in order to be worn in the floating nearby slot.
| Equipment | Offered Utility |
|---|---|
| Nephilim chords | |
Chiral rings
Installing magnetic core and completing the Tomb of the eaters quest allows the user to equip
chiral rings if desired, a piece of equipment which otherwise cannot be equipped by either genotype.
Chiral rings unlike nearly all other items that can go in the floating nearby slot notbaly costs 3 slots, though in return

