Callings: Difference between revisions
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{{As Of Patch|2.0.203. | {{As Of Patch|2.0.203.33}} | ||
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]]. You can choose a calling during character creation. The corresponding [[True Kin]] starting types are called [[Castes]]. | Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]]. You can choose a calling during character creation. The corresponding [[True Kin]] starting types are called [[Castes]]. | ||
=List of Callings= | =List of Callings= | ||
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[ | The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[skills]], and starting equipment and items. | ||
{{Subtype infocard | {{Subtype infocard | ||
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| name = Greybeard | | name = Greybeard | ||
| image = subtype greybeard.png | | image = subtype greybeard.png | ||
| bonusnote = + | | bonusnote = +100 reputation with [[bears]] | ||
| strength = -1 | | strength = -1 | ||
| willpower = +3 | | willpower = +3 | ||
Line 78: | Line 78: | ||
| agility = +2 | | agility = +2 | ||
| skills = Pistol</br> | | skills = Pistol</br> | ||
--Steady Hand | --Steady Hand</br> | ||
--Akimbo | --Akimbo | ||
| equipped = 2 {{favilink| | | equipped = 2 {{favilink|Chrome revolver|plural}}</br> | ||
1 {{favilink|woven tunic}}</br> | 1 {{favilink|woven tunic}}</br> | ||
1 {{favilink|wide-brimmed hat}} | 1 {{favilink|wide-brimmed hat}} | ||
Line 245: | Line 245: | ||
| image = subtype watervine farmer.png | | image = subtype watervine farmer.png | ||
| bonusnote = +100 reputation with the [[villagers of Joppa]] | | bonusnote = +100 reputation with the [[villagers of Joppa]] | ||
| footnote = Starts with | | footnote = Starts with random cooking ingredients | ||
| toughness = +2 | | toughness = +2 | ||
| skills = Cooking and Gathering</br> | | skills = Cooking and Gathering</br> | ||
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2 {{favilink|waterskin|empty waterskins}}</br> | 2 {{favilink|waterskin|empty waterskins}}</br> | ||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | 1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | ||
8-10 {{favilink|vinewafer sheaf|plural}}</br> | 8-10 {{favilink|vinewafer sheaf|plural}}</br> | ||
2-5 things from [[Data:Ingredients|Ingredients]]</br> | 2-5 things from [[Data:Ingredients|Ingredients]]</br> |
Latest revision as of 14:50, 18 September 2022
Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.
List of Callings
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting skills, and starting equipment and items.
Apostle
+2 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
- 1-2 goat jerkies
- 3-4 witchwood barks
Arconaut
+2 Agility
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50 wooden arrows
- 2-3 canned Have-It-Alls
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
Starts with random junk and artifacts
Greybeard
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 30-50 wooden arrows
- 8-10 bear jerkies
- 3-4 witchwood barks
Gunslinger
+2 Agility
+200 reputation with mysterious strangers
skills
» Akimbo
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood barks
Marauder
+2 Strength
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood barks
Pilgrim
+2 Willpower
skills
Equipped:
- 1 staff
- 1 cloth robe
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of wine
- 2-3 crusty loaf
- 3-4 witchwood bark
Nomad
+2 Toughness
+200 reputation with the Issachari tribe
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 canteen with 32 drams of fresh water
- 4-5 salthopper chips
- 1 desert kris
- 3-4 witchwood barks
Starts with a recycling suit
Scholar
+2 Intelligence
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerkies
- 0-2 random books
- 3-4 witchwood barks
Tinker
+2 Intelligence
+100 reputation with the Barathrumites
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerkies
- 1-4 things from Junk 1
- 3-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
Begins with a number of random artifacts and scrap
Warden
+2 Strength
+300 reputation with the Fellowship of Wardens
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 goat jerkies
- 3-4 witchwood barks
Water Merchant
+2 Ego
+200 reputation with water barons
skills
Equipped:
In Inventory:
- 9-15 torches
- 4 empty waterskins
- 7 waterskins with 32 drams of fresh water each
- 1 canteen with 32 drams of fresh water
- 1-2 goat jerkies
- 1 merchant's token
- 3-4 things from Junk 1
- 2-3 things from Artifact 1
- 3-4 witchwood barks
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+2 Toughness
+100 reputation with the villagers of Joppa
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 vinewafer sheafs
- 2-5 things from Ingredients
- 1 farmer's token
- 1 cookbook
- 6-8 witchwood barks
Starts with random cooking ingredients
References
- ↑ This perk is not fully implemented.