Callings

Revision as of 17:29, 4 October 2020 by Teamtoto (talk | contribs) (add starting inventory)
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As of Patch This information is reliable as of patch 2.0.199.1.

Callings are the name given to the Mutated Human subtypes.

List of Callings

The following information is as presented in-game, except that links are included where relevant. Along with their starting gear, all callings start with 2 empty  waterskins and 6d86-48 (Avg: 27) torches.

Calling Build Code Features Starting inventory
Apostle a
Arconaut b
Greybeard c
Gunslinger d
Marauder e
Pilgrim f
Nomad g
Scholar h
Tinker i
Warden j
Water Merchant k
  • +2 Ego
  • Snake Oiler
  • +200 reputation with water barons
  • Allowed entrance to many settlements for purposes of trade[2]
  • Starts with trade goods
Watervine Farmer l

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.
  2. 2.0 2.1 This perk is not fully implemented.