Callings

Revision as of 04:46, 18 February 2022 by Elvers (talk | contribs)
This article is a stub. You can help Caves of Qud Wiki by expanding it.

As of Patch This information is reliable as of patch 2.0.203.19.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.

Apostle
+2 Ego
In Inventory:
Arconaut
In Inventory:
Starts with random junk and artifacts
Greybeard
+200 reputation with bears
In Inventory:
Gunslinger
+200 reputation with mysterious strangers
skills
In Inventory:
Marauder
In Inventory:
Pilgrim
In Inventory:
Nomad
+200 reputation with the Issachari tribe
In Inventory:
Starts with a recycling suit
Tinker
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Warden
+300 reputation with the Fellowship of Wardens
In Inventory:
Water Merchant
+2 Ego
+200 reputation with water barons
skills
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+100 reputation with the villagers of Joppa
In Inventory:
Starts with access to Farmers' Markets[1]

References

  1. 1.0 1.1 This perk is not fully implemented.