Callings

Revision as of 18:48, 2 April 2022 by Plutovi (talk | contribs)
As of Patch This information is reliable as of patch 2.0.203.19.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.

Apostle
+2 Ego
In Inventory:
Arconaut
In Inventory:
Starts with random junk and artifacts
Greybeard
+200 reputation with bears
In Inventory:
Gunslinger
+200 reputation with mysterious strangers
skills
In Inventory:
Marauder
In Inventory:
Pilgrim
In Inventory:
Nomad
+200 reputation with the Issachari tribe
In Inventory:
Starts with a recycling suit
Tinker
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Warden
+300 reputation with the Fellowship of Wardens
In Inventory:
Water Merchant
+2 Ego
+200 reputation with water barons
skills
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+100 reputation with the villagers of Joppa
In Inventory:
Starts with access to Farmers' Markets[1]

References

  1. 1.0 1.1 This perk is not fully implemented.