Cybernetics locations: Difference between revisions

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m (Add Argyve)
(gutsmonger is guaranteed in SE Stiltgrounds)
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! Merchant
! Merchant
! Cybernetics for Sale
! Cybernetics for Sale
! Location
|-
|-
| {{favilink|Argyve}}
| {{favilink|Argyve}}
| {{dice tooltip|2-4}} random cybernetic implants (zone tier 1)
| {{dice tooltip|2-4}} random cybernetic implants (zone tier 1)
| {{favilink|Joppa}}, if the player chooses it as their starting location.
|-
| {{favilink|gutsmonger}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| Guaranteed to appear in the SE corner of the {{favilink|Stiltgrounds}}.
|-
|-
| {{favilink|Shem -1}}
| {{favilink|Shem -1}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| {{favilink|Grit Gate}}
|-  
|-  
| {{favilink|Yla Haj}}
| {{favilink|Yla Haj}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 5)
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 5)
| {{favilink|Ezra}}
|-  
|-  
| {{favilink|Warden Une}}
| {{favilink|Warden Une}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 7)
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 7)
| {{favilink|Yd Freehold}}
|}
|}


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=== Cybernetic Implants ===
=== Cybernetic Implants ===
* {{favilink|gutsmonger|plural}} sell {{dice tooltip|6-8}} cybernetic implants based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. They can appear in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|gutsmonger|plural}} sell {{dice tooltip|6-8}} cybernetic implants based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. They can appear in one or more tents in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|village tinker|plural}} sell {{dice tooltip|2-4}} random cybernetic implants chosen based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]].
* {{favilink|village tinker|plural}} sell {{dice tooltip|2-4}} random cybernetic implants chosen based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]].
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />

Revision as of 23:30, 29 October 2021

The following areas in the gameworld are guaranteed to always have cybernetics credit wedges or cybernetic implants.

True Kin players may want to prioritize visiting these locations to increase their license tier and find additional implants to install.

Guaranteed Credit Wedges

Location Type of Wedge
The ancient bones in the waterlogged tunnel[1] cybernetics credit wedge 1¢
Chest in the bottom floor of the Rusted Archway cybernetics credit wedge 2¢
Chest in the bottom floor of all four historic sites cybernetics credit wedge 2¢ or more (refer to historic site rewards for details)
Chest in the bottom floor of Golgotha cybernetics credit wedge 2¢ (x2)
Sold by Q Girl in Grit Gate[2] cybernetics credit wedge 2¢
Sold by the wild-eyed watervine merchant[2] cybernetics credit wedge 2¢
The cybernetics ward of Bethesda Susa[3][4] cybernetics credit wedges 3¢ (x2)
Sold by Yla Haj in Ezra[2] cybernetics credit wedge 3¢
The human remains at the center of the Rainbow Wood[5] cybernetics credit wedge 3¢
The Crematory Machine Room in the Tomb of the Eaters[6] cybernetics credit wedges 3¢ (x2)
The recoming reliquary[2][7] cybernetics credit wedges 2¢ (x2)

Guaranteed Cybernetics and Becoming Nooks

For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the cybernetics rack wiki page.

Location Nooks / Racks Number of Cybernetics
The bottom floor of the Rusted Archway[3][4] 2 becoming nooks and cybernetic racks 2-42-4 (Avg: 3) cybernetic implants
The cybernetics room in Grit Gate. This room opens after the player completes the More Than a Willing Spirit quest.[8] 1 becoming nook and cybernetic rack 1-21-2 (Avg: 1.5) cybernetic implants
The cybernetics ward of Bethesda Susa[3] 4 becoming nooks and cybernetic racks 4-84-8 (Avg: 6) cybernetic implants
Merchant Cybernetics for Sale Location
Argyve 2-42-4 (Avg: 3) random cybernetic implants (zone tier 1) Joppa, if the player chooses it as their starting location.
gutsmonger 6-86-8 (Avg: 7) random cybernetic implants (zone tier 1) Guaranteed to appear in the SE corner of the Stiltgrounds.
Shem -1 6-86-8 (Avg: 7) random cybernetic implants (zone tier 1) Grit Gate
Yla Haj 6-86-8 (Avg: 7) random cybernetic implants (zone tier 5) Ezra
Warden Une 6-86-8 (Avg: 7) random cybernetic implants (zone tier 7) Yd Freehold

Additional Sources of Wedges and Implants

Credit Wedges

Cybernetic Implants

References

This information is reliable as of patch 2.0.202.92.
  1. XRL.World.Parts.CaverCorpseLoot
  2. 2.0 2.1 2.2 2.3 2.4 2.5 ObjectBlueprints.xml
  3. 3.0 3.1 3.2 Worlds.xml
  4. 4.0 4.1 4.2 PopulationTables.xml
  5. XRL.World.Parts.ExileCorpseLoot
  6. CrematoryMachineRoom.rpm
  7. CorporealizationNook.rpm
  8. GritGate.rpm
  9. Factions.xml
  10. XRL.World.Parts.Cybernetics2HasRandomImplants