Electrobow
Ammo Type
|
|
---|---|
Accuracy
|
Very High (0) |
Charge per Use
|
50 |
Charge Used For
|
Weapon Power |
Complexity
|
4 |
Tier
|
3 |
<0024> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Electrobow |
Light Radius?
|
8 |
Extra Info:
| |
Infobox data from game version 2.0.201.69
|
A humming curve of metal, a dim beam of light connects the endpoints of the crescent. When fingers are drawn through the beam, a blazing arrow of energy springs from the weapon.
Weapon Class: Bows & Rifles
Accuracy: Very High
The electrobow is a ranged weapon with the highest possible accuracy for a missile weapon. It can often be found in the early- to mid- game and has quite high penetration for its relatively low tier.
Obtaining
The electrobow can be:
- Found as random loot in mid-tier zones or occasionally equipped by random creatures. Notably, trash monks always have a 10% chance to be carrying an electrobow.[1]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from electrobow turrets, though this type of turret is somewhat rare.
Light Source
The electrobow also acts as an excellent light source with a very large radius, equivalent to a glowsphere or floating glowsphere. It will provide this light while equipped in the missile weapon slot with any non-empty energy cell in it. It does not actually consume energy from the energy cell to sustain the light.
References
This information is reliable as of patch 2.0.201.49. |
- ↑
ObjectBlueprints.xml