Extradimensional: Difference between revisions

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m (update)
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|[[the Fates have their way]]
|[[the Fates have their way]]
|}
|}
{|class = "wikitable" style="display: inline-table;padding:1em;"
{| class="wikitable"
!Shared between Weapons and Armor
|+
!Ranged Weapons
|-
|-
| +1 Strength
|Spray fire
|-
|-
| +1 Agility
| +1 rate of fire
|-
|-
| +1 Willpower
| +1 [[PV]]
|-
|-
| +1 Intelligence
| +2 to size of damage die
|-
|-
| +1 Ego
| +1 damage
|-
|Penetrate creatures
|-
|Vibro projectiles
|-
|Improved accuracy
|}
{| class="wikitable" style="display: inline-table;padding:1em;"
!Shared between Weapons, Armor, and Shields
|-
|  +1 Strength
|-
|  +1 Agility
|-
|  +1 Willpower
|-
|  +1 Intelligence
|-
+1 Ego
|-
|-
|[[Light Manipulation]] at level 1
|[[Light Manipulation]] at level 1
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|[[Temporal Fugue]] at level 1
|[[Temporal Fugue]] at level 1
|-
|-
| [[Electrical Generation]] at level 1
|[[Electrical Generation]] at level 1
|}
|}
{|class = "wikitable" style="display: inline-table;padding:1em;"
{| class="wikitable" style="display: inline-table;padding:1em;"
!Armor
!Armor
|-
|-
| +1 [[DV]]
| +1 [[DV]]
|-
|  +1 [[AV]]
|-
|  +10 Acid resist
|-
|  +10 Cold Resist
|-
|  +10 Heat resist
|-
|  +10 Elec resist
|-
|  +2 to hit
|-
|  +1-5 Quickness, or 5-10 point reduction in Quickness penalty
|-
|[[Reflect]] at tier 1
|-
|[[Blink]] on Damage at level 1
|}
{| class="wikitable"
|+
!Shields
|-
| +25% to [[Shield|block]]
|-
|1-2 point reduction in DV penalty
|-
|5-10 point reduction in Quickness penalty
|-
|-
| +1 [[AV]]
| +1 [[AV]]
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| +10 Acid resist
| +10 Acid resist
|-
|-
| +10 Cold Resist
| +10 Cold resist
|-
|-
| +10 Heat resist
| +10 Heat resist
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| +10 Elec resist
| +10 Elec resist
|-
|-
| +2 to hit
|[[Reflect]] at tier 1
|-
| +(5-10) [[Quickness]]*
|-
| [[Reflect]] at tier 1
|-
| [[Blink]] on Damage at level 1
|}
|}
 
If the {{name}} item is not a melee weapon, missile weapon, armor or shield, its value will double, putting its value at 6 times the base [[commerce]] value.{{Mod Navbox}}
<nowiki>*</nowiki> Note: due to a bug, the quickness bonus is not awarded.  <!-- Specifically, the XRL.World.Parts.Armor class has a SpeedPenalty field that certain extradimensional items and relics attempt to set to a negative value, but all penalty values below 0 are silently ignored (see XRL.World.Statistic::set_Penalty() and GetShortDescription event handling in Armor).  Should someone report this? -->
 
If the {{name}} item is not a melee weapon nor armor, its value will double, putting its value at 6 times the base [[commerce]] value.
{{Mod Navbox}}

Revision as of 06:00, 12 August 2020

extradimensional
Category

General, Pottery

Rarity
Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

3

ID

ModExtradimensional

Extradimensional: This item has recently materialized, inheriting some properties from its home dimension.

extradimensional is a unique mod that has randomized effects. The tile and detail color of extradimensional items will flicker back and forth between Orange and black. This mod also increases the item's difficulty by 8 and complexity by 4.

After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the Journal.

Possible Bonuses

The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non single-use relic mods.

Melee Weapons
+1 PV
+2 to size of damage die
+1 damage
+3 to PV bonus cap
+2 to hit
Glazed at Tier 1
Discharge a clockwork beetle friend at tier 1
the Fates have their way
Ranged Weapons
Spray fire
+1 rate of fire
+1 PV
+2 to size of damage die
+1 damage
Penetrate creatures
Vibro projectiles
Improved accuracy
Shared between Weapons, Armor, and Shields
+1 Strength
+1 Agility
+1 Willpower
+1 Intelligence
+1 Ego
Light Manipulation at level 1
Temporal Fugue at level 1
Electrical Generation at level 1
Armor
+1 DV
+1 AV
+10 Acid resist
+10 Cold Resist
+10 Heat resist
+10 Elec resist
+2 to hit
+1-5 Quickness, or 5-10 point reduction in Quickness penalty
Reflect at tier 1
Blink on Damage at level 1
Shields
+25% to block
1-2 point reduction in DV penalty
5-10 point reduction in Quickness penalty
+1 AV
+10 Acid resist
+10 Cold resist
+10 Heat resist
+10 Elec resist
Reflect at tier 1

If the extradimensional item is not a melee weapon, missile weapon, armor or shield, its value will double, putting its value at 6 times the base commerce value.