Extradimensional: Difference between revisions
m (update) |
m (→Possible Bonuses: update) |
||
Line 34: | Line 34: | ||
|[[the Fates have their way]] | |[[the Fates have their way]] | ||
|} | |} | ||
{|class = "wikitable | {| class="wikitable" | ||
! | |+ | ||
!Ranged Weapons | |||
|- | |- | ||
| | |Spray fire | ||
|- | |- | ||
| +1 | | +1 rate of fire | ||
|- | |- | ||
| +1 | | +1 [[PV]] | ||
|- | |- | ||
| + | | +2 to size of damage die | ||
|- | |- | ||
| +1 Ego | | +1 damage | ||
|- | |||
|Penetrate creatures | |||
|- | |||
|Vibro projectiles | |||
|- | |||
|Improved accuracy | |||
|} | |||
{| class="wikitable" style="display: inline-table;padding:1em;" | |||
!Shared between Weapons, Armor, and Shields | |||
|- | |||
| +1 Strength | |||
|- | |||
| +1 Agility | |||
|- | |||
| +1 Willpower | |||
|- | |||
| +1 Intelligence | |||
|- | |||
| +1 Ego | |||
|- | |- | ||
|[[Light Manipulation]] at level 1 | |[[Light Manipulation]] at level 1 | ||
Line 51: | Line 71: | ||
|[[Temporal Fugue]] at level 1 | |[[Temporal Fugue]] at level 1 | ||
|- | |- | ||
| [[Electrical Generation]] at level 1 | |[[Electrical Generation]] at level 1 | ||
|} | |} | ||
{|class = "wikitable" style="display: inline-table;padding:1em;" | {| class="wikitable" style="display: inline-table;padding:1em;" | ||
!Armor | !Armor | ||
|- | |- | ||
| +1 [[DV]] | | +1 [[DV]] | ||
|- | |||
| +1 [[AV]] | |||
|- | |||
| +10 Acid resist | |||
|- | |||
| +10 Cold Resist | |||
|- | |||
| +10 Heat resist | |||
|- | |||
| +10 Elec resist | |||
|- | |||
| +2 to hit | |||
|- | |||
| +1-5 Quickness, or 5-10 point reduction in Quickness penalty | |||
|- | |||
|[[Reflect]] at tier 1 | |||
|- | |||
|[[Blink]] on Damage at level 1 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
!Shields | |||
|- | |||
| +25% to [[Shield|block]] | |||
|- | |||
|1-2 point reduction in DV penalty | |||
|- | |||
|5-10 point reduction in Quickness penalty | |||
|- | |- | ||
| +1 [[AV]] | | +1 [[AV]] | ||
Line 62: | Line 110: | ||
| +10 Acid resist | | +10 Acid resist | ||
|- | |- | ||
| +10 Cold | | +10 Cold resist | ||
|- | |- | ||
| +10 Heat resist | | +10 Heat resist | ||
Line 68: | Line 116: | ||
| +10 Elec resist | | +10 Elec resist | ||
|- | |- | ||
|[[Reflect]] at tier 1 | |||
| [[Reflect]] at tier | |||
|} | |} | ||
If the {{name}} item is not a melee weapon, missile weapon, armor or shield, its value will double, putting its value at 6 times the base [[commerce]] value.{{Mod Navbox}} | |||
If the {{name}} item is not a melee weapon | |||
{{Mod Navbox}} |
Revision as of 06:00, 12 August 2020
Category
|
General, Pottery |
---|---|
Rarity
|
|
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
3 |
ID
|
ModExtradimensional |
Extradimensional: This item has recently materialized, inheriting some properties from its home dimension. |
extradimensional is a unique mod that has randomized effects. The tile and detail color of extradimensional items will flicker back and forth between Orange and black. This mod also increases the item's difficulty by 8 and complexity by 4.
After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the Journal.
Possible Bonuses
The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non single-use relic mods.
Melee Weapons |
---|
+1 PV |
+2 to size of damage die |
+1 damage |
+3 to PV bonus cap |
+2 to hit |
Glazed at Tier 1 |
Discharge a clockwork beetle friend at tier 1 |
the Fates have their way |
Ranged Weapons |
---|
Spray fire |
+1 rate of fire |
+1 PV |
+2 to size of damage die |
+1 damage |
Penetrate creatures |
Vibro projectiles |
Improved accuracy |
Shared between Weapons, Armor, and Shields |
---|
+1 Strength |
+1 Agility |
+1 Willpower |
+1 Intelligence |
+1 Ego |
Light Manipulation at level 1 |
Temporal Fugue at level 1 |
Electrical Generation at level 1 |
Armor |
---|
+1 DV |
+1 AV |
+10 Acid resist |
+10 Cold Resist |
+10 Heat resist |
+10 Elec resist |
+2 to hit |
+1-5 Quickness, or 5-10 point reduction in Quickness penalty |
Reflect at tier 1 |
Blink on Damage at level 1 |
Shields |
---|
+25% to block |
1-2 point reduction in DV penalty |
5-10 point reduction in Quickness penalty |
+1 AV |
+10 Acid resist |
+10 Cold resist |
+10 Heat resist |
+10 Elec resist |
Reflect at tier 1 |
If the extradimensional item is not a melee weapon, missile weapon, armor or shield, its value will double, putting its value at 6 times the base commerce value.
|