Extradimensional: Difference between revisions
Jump to navigation
Jump to search
(xref) |
m (aop) |
||
Line 1: | Line 1: | ||
{{As Of Patch|2.0.200.83}} | |||
{{Mod | {{Mod | ||
|title ={{qud | |title ={{qud shader|extradimensional|extradimensional}} | ||
|type =General, Pottery | |type =General, Pottery | ||
|id =ModExtradimensional | |id =ModExtradimensional | ||
Line 11: | Line 12: | ||
{{name}} is a unique mod that has randomized effects. The tile and detail color of {{name}} items will flicker back and forth between {{qud text|&OO&or&Oa&on&Og&oe|notxml}} and {{qud text|&Kblack|notxml}}. This mod also increases the item's [[difficulty (item)|difficulty]] by 8 and [[complexity]] by 4. | {{name}} is a unique mod that has randomized effects. The tile and detail color of {{name}} items will flicker back and forth between {{qud text|&OO&or&Oa&on&Og&oe|notxml}} and {{qud text|&Kblack|notxml}}. This mod also increases the item's [[difficulty (item)|difficulty]] by 8 and [[complexity]] by 4. | ||
After looking at an | After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the [[Journal]]. | ||
==Possible Bonuses== | ==Possible Bonuses== |
Revision as of 00:26, 13 August 2020
This information is reliable as of patch 2.0.200.83. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.83. If this is no longer the current patch, you can help by updating it.
extradimensional
Category
|
General, Pottery |
---|---|
Rarity
|
|
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
3 |
ID
|
ModExtradimensional |
Extradimensional: This item has recently materialized, inheriting some properties from its home dimension. |
extradimensional is a unique mod that has randomized effects. The tile and detail color of extradimensional items will flicker back and forth between Orange and black. This mod also increases the item's difficulty by 8 and complexity by 4.
After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the Journal.
Possible Bonuses
The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non single-use relic mods.
Melee Weapons |
---|
+1 PV |
+2 to size of damage die |
+1 damage |
+3 to PV bonus cap |
+2 to hit |
Glazed at Tier 1 |
Discharge a clockwork beetle friend at tier 1 |
the Fates have their way |
Ranged Weapons |
---|
Spray fire |
+1 rate of fire |
+1 PV |
+2 to size of damage die |
+1 damage |
Penetrate creatures |
Vibro projectiles |
Improved accuracy |
Shared between Weapons, Armor, and Shields |
---|
+1 Strength |
+1 Agility |
+1 Willpower |
+1 Intelligence |
+1 Ego |
Light Manipulation at level 1 |
Temporal Fugue at level 1 |
Electrical Generation at level 1 |
Armor |
---|
+1 DV |
+1 AV |
+10 Acid resist |
+10 Cold Resist |
+10 Heat resist |
+10 Elec resist |
+2 to hit |
+1-5 Quickness, or 5-10 point reduction in Quickness penalty |
Reflect at tier 1 |
Blink on Damage at level 1 |
Shields |
---|
Improved Block |
1-2 point reduction in DV penalty |
5-10 point reduction in Quickness penalty |
+1 AV |
+10 Acid resist |
+10 Cold resist |
+10 Heat resist |
+10 Elec resist |
Reflect at tier 1 |
extradimensional items have double commerce value.
|