Flamethrower: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.49 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.49}}
{{Item
{{Item
| title = {{Qud text|flamethrower}}
| title = {{Qud text|flamethrower}}
Line 9: Line 9:
| damage = 1d2
| damage = 1d2
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 100
| commerce = 100
| weaponskill = {{SkillID to name|HeavyWeapons}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
Line 26: Line 27:
| colorstr = &amp;r
| colorstr = &amp;r
| renderstr = )
| renderstr = )
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20}}
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Guns|Flamethrower}}
| dynamictable = {{Dynamic object|Guns|Flamethrower}}

Revision as of 15:57, 7 November 2020

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
flamethrower
19
PV
♥
1d2
average: 1.5range: 1-2
$
100.00
Commerce Value
5
lbs.
Weight

Heat
Fire

Ammo Type

oil

Accuracy
Shots per Action

9

Max Volume

32 drams

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Character

)

ID?Use this ID to Wish for the item

Flamethrower

Uses Slots

Back, Missile Weapon, Missile Weapon

Spawns in

Guns

Extra Info:
  • Made out of Metal
  • 8d20° temperature change caused by projectile entering cell
  • 4d20° temperature change caused on hit
  • Leaks when broken (10-20% per turn)
flamethrower

A flame-throwing apparatus.

Perfect


Despite the flamethrower's deceptively low damage rating (♥1d21-2 (Avg: 1.5)), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the flamethrower's extremely high penetration rating. The flamethrower also increases a target's temperature by 4d204-80 (Avg: 42) on hit, which will set most things on fire and cause additional damage.

The most challenging part of using a flamethrower will be keeping enough oil on hand. Serious pyromaniacs might consider making a trip to the Asphalt Mines to stock up.