Hypertractor: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
Line 12: Line 12:
| ammo = energy
| ammo = energy
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1

Revision as of 21:25, 11 October 2020

This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.1.
hypertractor
Hypertractor.png
3
PV
♥
0
$
750.00
Commerce Value
28
lbs.
Weight
Ammo Type

energy

Accuracy
Shots per Action

1

Charge per Use

400 Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

Charge Used For

Weapon Power

Complexity

5

Tier

6

<12345>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Hypertractor

Spawns in

Guns

Extra Info:
hypertractor

A rifled prism that refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.

Perfect

A "tractor beam" that pulls creatures and objects toward the user when fired.