Interdictor: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.40 using QBE v1.0rc2)
Line 15: Line 15:
| renderstr = 7
| renderstr = 7
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200 | metal = yes}}
| extra = {{Extra info|weight = 200 | metal = yes | hasmentalshield = yes}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 38: Line 38:
| desc = There's an oculus in the center of the dragonfly drone's sensory array. It unshutters with a whir and emits a glowing beam of force.
| desc = There's an oculus in the center of the dragonfly drone's sensory array. It unshutters with a whir and emits a glowing beam of force.
| categories = Robots
| categories = Robots
| gameversion = 2.0.201.69
| gameversion = 2.0.202.40
}}
}}
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Revision as of 18:28, 12 April 2021

interdictor
Interdictor.png
Character

7

ID?Use this ID to Wish for interdictor

Interdictor

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

800 XP

XP Tier

6

Role

Skirmisher


Extra info:
interdictor

There's an oculus in the center of the dragonfly drone's sensory array. It unshutters with a whir and emits a glowing beam of force.

Perfect

interdictors are robots that limit the movespeed of their targets instead of doing damage using Interdiction.

Interdiction

Interdiction is a mental mutation that selects a hostile creature within the user's line of sight and within 10 tiles and inflicts them with Interdicted, giving the target a 10 Movement Speed penalty. This cannot be used if the interdictor is Pulsed. Interdiction is an omniphase effect.

When a creature is a target for Interdiction, a blue line will be drawn from the interdictor to the target. The message "(user) locks on to (target)." also displays. The 10 tile range is only used when initially selecting a target; if the target moves further than 10 tiles away from the user, it will not break interdiction.