Musket: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|musket}} | | title = {{Qud text|musket}} | ||
Line 5: | Line 6: | ||
| maxpv = 8 | | maxpv = 8 | ||
| damage = 1d8 | | damage = 1d8 | ||
| weight = 25 | |||
| featureweightinfo = yes | |||
| commerce = 17 | |||
| weaponskill = {{SkillID to name|Rifle}} | |||
| ammo = lead slug | | ammo = lead slug | ||
| ismissile = yes | |||
| accuracy = 12 | | accuracy = 12 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| maxammo = 1 | | maxammo = 1 | ||
| | | id = Musket | ||
| complexity = 0 | | complexity = 0 | ||
| tier = | | tier = 1 | ||
| bits = 002 | | bits = 002 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| | | tilecolors = yw | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | |||
| extra = {{Extra info|twohanded = yes | metal = yes }} | |||
| inheritingfrom = BaseMagazineRifle | | inheritingfrom = BaseMagazineRifle | ||
| dynamictable = {{Dynamic object|Guns|Musket}} | | dynamictable = {{Dynamic object|Guns|Musket}} </br>{{Dynamic object|Items|Musket}} | ||
| desc = | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | ||
| desc = A smoothbore barrel of found steel is blackened by pocks of gunpowder mess. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Low{{)}}}} | |||
| categories = Rifles | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
A {{name}} is a low tier [[:Category:Missile Weapons|missile weapon]] often obtained in the early game. | |||
== Advantages and Disadvantages == | |||
{{Opinion}} | |||
* Useful as an early-game ranged option for players who haven't found another gun yet. | |||
* Fairly weak, inaccurate at range, heavy, and unable to load more than 1 {{favilink|lead slug}} at a time, {{name|plural}} are easily outclassed by every other [[:Category:Rifles|rifle]] in the game. | |||
{{Missile Weapon Navbox}} | |||
[[Category:Rifles]] | [[Category:Rifles]] |
Latest revision as of 21:34, 18 January 2024
musket
Ammo Type
|
|
---|---|
Accuracy
|
Low (12) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Ammo
|
1 |
Complexity
|
0 |
Tier
|
1 |
<002> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Musket |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
musket
A smoothbore barrel of found steel is blackened by pocks of gunpowder mess.
Weapon Class: Bows & Rifles
Accuracy: Low
A musket is a low tier missile weapon often obtained in the early game.
Advantages and Disadvantages
This section is opinion-based. Your mileage may vary.
- Useful as an early-game ranged option for players who haven't found another gun yet.
- Fairly weak, inaccurate at range, heavy, and unable to load more than 1 lead slug at a time, muskets are easily outclassed by every other rifle in the game.