Musket: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|musket}}
| title = {{Qud text|musket}}
Line 5: Line 6:
| maxpv = 8
| maxpv = 8
| damage = 1d8
| damage = 1d8
| weight = 25
| featureweightinfo = yes
| commerce = 17
| weaponskill = {{SkillID to name|Rifle}}
| ammo = lead slug
| ammo = lead slug
| ismissile = yes
| accuracy = 12
| accuracy = 12
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| weight = 25
| id = Musket
| commerce = 17
| complexity = 0
| complexity = 0
| tier = 2
| tier = 1
| bits = 002
| bits = 002
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| tilecolors = yw
| renderstr = )
| renderstr = )
| id = Musket
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes }}
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns|Musket}}
| dynamictable = {{Dynamic object|Guns|Musket}} </br>{{Dynamic object|Items|Musket}}
| desc = This simple muzzle-loading musket is inaccurate, but is sometimes used by the desert tribes.
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| desc = A smoothbore barrel of found steel is blackened by pocks of gunpowder mess.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Low{{)}}}}
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
A {{name}} is a low tier [[:Category:Missile Weapons|missile weapon]] often obtained in the early game.
== Advantages and Disadvantages ==
{{Opinion}}
* Useful as an early-game ranged option for players who haven't found another gun yet.
* Fairly weak, inaccurate at range, heavy, and unable to load more than 1 {{favilink|lead slug}} at a time, {{name|plural}} are easily outclassed by every other [[:Category:Rifles|rifle]] in the game.
{{Missile Weapon Navbox}}
[[Category:Rifles]]
[[Category:Rifles]]

Latest revision as of 21:34, 18 January 2024

musket
Musket.png
8
PV
♥
1d8
average: 4.5range: 1-8
$
17.00
Commerce Value
25
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

1

Ammo per Action

1

Max Ammo

1

Complexity

0

Tier

1

<002>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, magazine

Character

)

ID?Use this ID to Wish for the item

Musket

Spawns in

Guns
Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
musket

A smoothbore barrel of found steel is blackened by pocks of gunpowder mess.

Weapon Class: Bows & Rifles
Accuracy: Low

Perfect

A musket is a low tier missile weapon often obtained in the early game.

Advantages and Disadvantages

This section is opinion-based. Your mileage may vary.
  • Useful as an early-game ranged option for players who haven't found another gun yet.
  • Fairly weak, inaccurate at range, heavy, and unable to load more than 1 lead slug at a time, muskets are easily outclassed by every other rifle in the game.