Phase-harmonic: Difference between revisions

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{{Mod
{{Mod
| title      = {{qud shader|phase-harmonic|phase-harmonic}}
| title      = {{qud shader|phase-harmonic|phase-harmonic}}
| type      = Missile Weapon, Grenade
| type      = General, Missile Weapon, Grenade
| id        = ModPhaseHarmonic
| id        = ModPhaseHarmonic
| reliconly  = no
| reliconly  = no

Revision as of 01:44, 3 October 2021

This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.80.
phase-harmonic
Category

General, Missile Weapon, Grenade

Restrictions

Must not already fire omniphase projectiles or be phase-conjugate

Native tierLess likely to appear on items
of a lower tier than this.

6

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<6>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.3

+2

+2

ID

ModPhaseHarmonic

Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects.

phase-harmonic is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of phase, such as astral tabbies while the attacker is in a different phase.

phase-harmonic grenades become omniphase immediately before they explode. They are not omniphase during a throw.

If this is modded on a missile weapon, that missile weapon will require an energy cell if it didn't already, and use an additional 100 charge per shot.