Phase cannon: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|phase cannon}}
| title = {{Qud text|phase cannon}}
Line 11: Line 10:
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 2000
| commerce = 2000
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Disintegrate
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 7500
| chargeused = 7500
| chargefunction = Weapon Power
| chargefunction = Weapon Power
Line 26: Line 26:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;m
| tilecolors = cm
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | realitydistortionbased = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseHeavyWeapon
| desc = A massive energy cannon.
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
| categories = Rifles
| unidentifiedimage = phase cannon unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = cannon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed{{)}}}}
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as the [[Electrical Generation]] mutation.
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation or a {{favilink|biodynamic power plant}}. These power sources can be used in combination with an energy cell.
 
This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|very high-tier zones]] or occasionally equipped by random high-tier creatures.
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|phase cannon turret|plural}}.
** This is one of the more reliable methods for players with a disarm skill, because {{favilink|phase cannon tinker|plural}} can be commonly found in deep underground caves ([[zone tier|zone tier 8]]).<ref><code>PopulationTables.xml</code></ref>
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />


It also is notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
[[Category:Rifles]]

Latest revision as of 21:18, 18 January 2024

phase cannon
16
PV
♥
4d12
average: 26range: 4-48
$
2000.00
Commerce Value
5
lbs.
Weight

Disintegrate

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

7500 Combustion cell: not functionalLead-acid cell: not functionalSolar cell: not functionalFidget cell: not functionalChem cell: 1 useThermoelectric cell: 5 usesBiodynamic cell: 8 usesNuclear cell: 13 usesAntimatter cell: 26 usesMecha power core: 66 uses

Charge Used For

Weapon Power

Complexity

8

Tier

8

<0008>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Phase Cannon

Spawns in

Items

Extra Info:
phase cannon

Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.

Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed

Perfect

The phase cannon is the highest-damage energy weapon in Caves of Qud. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy cells on hand, such as antimatter cells, or another source of high energy output, such as using a jacked phase cannon in combination with the Electrical Generation mutation or a biodynamic power plant. These power sources can be used in combination with an energy cell.

This weapon is also notable for having omniphase projectiles, allowing its wielder to attack enemies that are in a different phase.

Obtaining

The phase cannon can be:

References

This information is reliable as of patch 2.0.201.49.
  1. PopulationTables.xml