Phase cannon: Difference between revisions
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(42 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|phase cannon}} | | title = {{Qud text|phase cannon}} | ||
| image = phase cannon.png | | image = phase cannon.png | ||
| overrideimages = {{altimage start}}{{altimage | phase cannon identified.png | type = identified}}{{altimage | phase cannon unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 16 | | pv = 16 | ||
| maxpv = 16 | | maxpv = 16 | ||
| damage = 4d12 | | damage = 4d12 | ||
| weight = 5 | |||
| featureweightinfo = yes | |||
| commerce = 2000 | |||
| weaponskill = {{SkillID to name|HeavyWeapons}} | |||
| ammo = energy | |||
| ammodamagetypes = Disintegrate | |||
| energycellrequired = yes | |||
| ismissile = yes | |||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 7500 | | chargeused = 7500 | ||
| chargefunction = Weapon | | chargefunction = Weapon Power | ||
| | | id = Phase Cannon | ||
| complexity = 8 | | complexity = 8 | ||
| tier = 8 | | tier = 8 | ||
Line 16: | Line 26: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &m | |||
| colorstr = & | | tilecolors = cm | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}} | |||
| extra = {{Extra info|twohanded = yes | metal = yes }} | | inheritingfrom = BaseHeavyWeapon | ||
| inheritingfrom = | | dynamictable = {{Dynamic object|Items|Phase Cannon}} | ||
| desc = | | unidentifiedimage = phase cannon unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = cannon | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | |||
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Very High | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation or a {{favilink|biodynamic power plant}}. These power sources can be used in combination with an energy cell. | |||
This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|very high-tier zones]] or occasionally equipped by random high-tier creatures. | |||
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|phase cannon turret|plural}}. | |||
** This is one of the more reliable methods for players with a disarm skill, because {{favilink|phase cannon tinker|plural}} can be commonly found in deep underground caves ([[zone tier|zone tier 8]]).<ref><code>PopulationTables.xml</code></ref> | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} |
Latest revision as of 21:18, 18 January 2024
Disintegrate | |
Ammo Type
|
|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
7500 |
Charge Used For
|
Weapon Power |
Complexity
|
8 |
Tier
|
8 |
<0008> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Phase Cannon |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.
Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed
The phase cannon is the highest-damage energy weapon in Caves of Qud. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy cells on hand, such as antimatter cells, or another source of high energy output, such as using a jacked phase cannon in combination with the Electrical Generation mutation or a biodynamic power plant. These power sources can be used in combination with an energy cell.
This weapon is also notable for having omniphase projectiles, allowing its wielder to attack enemies that are in a different phase.
Obtaining
The phase cannon can be:
- Found as random loot in very high-tier zones or occasionally equipped by random high-tier creatures.
- Crafted with the Tinker III skill, after obtaining the required schematic.
- Disarmed from phase cannon turrets.
- This is one of the more reliable methods for players with a disarm skill, because phase cannon tinkers can be commonly found in deep underground caves (zone tier 8).[1]
References
This information is reliable as of patch 2.0.201.49. |
- ↑
PopulationTables.xml