Ruin of House Isner: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
(Only ever get these in mountain or jungle villages, but that might just be a coincidence.)
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It is also possible for a a quest to generate with The Ruin of House Isner's location as the reference point to another location, though this is a rare occurance.{{clear|left}}


==Tips==
==Tips==

Revision as of 01:14, 10 December 2020

the Ruin of House Isner
8
PV
♥
1d10
average: 5.5range: 1-10
$
500.00
Commerce Value
3
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

1

Max Ammo

7

Complexity

2

Tier

2

<2222>

Can Disassemble

yes

Can Build

no

Skill Used

Pistol

Reputation Bonus

water barons: -400

Character

)

ID?Use this ID to Wish for the item

Ruin of House Isner

Extra Info:
the Ruin of House Isner

The craftsmanship of this pistol worked in chrome and brass is breathtaking -- grips of kingswood wrap your palm around themselves, the hammer is contoured to your thumb with infinitesimal precision, the eye of the barrel leers at your target. Twines of withered ivy are engraved along its frame and down its barrel stained with age and blood.

-400 reputation with water barons
Weapon Class: Pistol
Accuracy: Medium

+1 Ego
Critical hits scored with this weapon bestow a +4 bonus to its penetration rolls.
Whenever you discharge a full barrel of ammo with this weapon, you automatically score a critical hit with the last shot you fire.

Perfect

The the Ruin of House Isner is a hidden artifact where its wherabouts can only be found through white titled books or as a secret from water ritualling a member of the Trolls faction. Every game, the location is a random parasang in the left half of the overworld (the leftmost 40x25) tiles. This can be within any zone of the parasang, but will always be above ground in a unique red and magenta chest. [1]

Locating the Ruin of House Isner

The location of the Ruin of House Isner must be pieced together by at least two separate clues found in markov generated books. Multiple clues can be found within one book. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.

the Ruins of House Isner unique chest

Possible Sentences

These are possible sentences to look out for to make skimming through books easier. One sentence is created by using a random cell from each column.[2]

in the lost masterwork pistol, said to be stored somewhere _ parasangs (direction) of (location).
with the hiding place of the Ruin of House Isner, rumored to be stored somewhere _ parasangs (direction) of (location).
to the famous revolver Ruin of House Isner, located somewhere _ parasangs (direction) of (location), as the story goes.
of the chest holding the Ruin of House Isner, located somewhere near (location) some _ parasangs (direction).
chest containing the Ruin of House Isner, which I hid somewhere (direction) of (location), about _ parasangs.
masterwork pistol Ruin of House Isner, where I stored it somewhere _ parasangs (direction) of (location).
Ruin of House Isner,

It is also possible for a a quest to generate with The Ruin of House Isner's location as the reference point to another location, though this is a rare occurance.

Tips

This section is opinion-based. Your mileage may vary.
  • It is the only missile weapon that grants ego, so cloning the Ruin of House Isner with metamorphic polygel can be used as an unconventional ego boost.

Recall Story

[ Ruin of House Isner ]

The seven lords of House Isner feasted on boar gut and swilled wine from gilded cups in the ivy-strewn halls of their hold. They spared no concern for temperance, for the coffers of their house had swelled with gardeners' gold amassed through the sale of water drawn from the lords' wells. But as the gluttonous barons counted seven amongst their clan, so had become numbered their days of debauchery when the son of a beggared gardener swore a vengeful oath in the name of his father against the house of Isner.

The penniless boy beseeched a gunsmith of great repute to craft for him a pistol of the most exquisite artistry with which he could be sure to vanquish the seven lords, and in return the boy promised the smith all the spoils of the battle. The smith, who in the hazel eyes of the boy beheld the spirit of vengeance, agreed.

And so the boy, armed with the masterwork pistol, cast open the doors of the Hall of Isner with a fury that shook their iron hinges and seized upon the supping lords. Before any of them had yet set down their gilded cups, the boy unholstered the pistol and shot dead six of the sons of Isner. The last lord rejoiced at his fortune and reached for his hip from where he would sling a pistol of his own at the spent boy.

But as his crooked finger freed his holster's strap, the boy shot the lord between the eyes, for the smith had crafted for the boy a pistol with seven chambers and seven slugs. Such it was that on this day the house of Isner fell.


References

  1. XRL.World.WorldBuilders.JoppaWorldBuilder::AddStaticEncounters
  2. XRL.LoreGenerator