Spaser pistol

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Revision as of 07:33, 5 November 2021 by EvanB (talk | contribs) (Copy description from spaser rifle)
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spaser pistol
14
PV
♥
1d10
average: 5.5range: 1-10
$
1500.00
Commerce Value
8
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

1000 Solar cell: 2 usesFidget cell: 2 usesLead-acid cell: 4 usesCombustion cell: 6 usesChem cell: 10 usesThermoelectric cell: 40 usesBiodynamic cell: 60 usesNuclear cell: 100 usesAntimatter cell: 200 usesMecha power core: 500 uses

Charge Used For

Weapon Power

Complexity

7

Tier

7

<00007>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Spaser Pistol

Spawns in

Guns
Items

Extra Info:
spaser pistol

Hue-vapored crysteel cocoons the gold/water mechanism that pinches light from wavelength to waveshort. Plasmon slag bubbles on the crest of the barrel like superheated sludge-life.

Weapon Class: Pistol
Accuracy: Medium

Perfect
This article looks like it has no description. You can write a bit about Spaser pistol by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Spaser pistol by editing it. Remove this template once a description is added.

Spaser pistols are high-penetration missile weapons which create a small cloud of damaging Plasma at the point of impact and require one round to cool down afterward. The plasma cloud makes nearby creatures vulnerable to heat and cold and rapidly destroys structural objects in a fashion similar to Corrosive gas.