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- harvested from a ripe lagroot or elder lagroot. When eaten, the player's activated abilities that are on cooldown have a 25% chance for their cooldowns to be set1 KB (73 words) - 22:01, 18 January 2024
- player can also allow or disallow the creature from using their activated/toggleable abilities. Followers can be traded with to obtain any items they have4 KB (500 words) - 00:07, 4 February 2024
- allowing them to avoid unfortunate outcomes. Precognition grants two activated abilities: "Precognition - Start vision" and "Precognition - End vision". Using5 KB (594 words) - 00:10, 4 February 2024
- Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase4 KB (417 words) - 00:09, 4 February 2024
- Lay Mine Grants two activated abilities: Lay Mine and Set Bomb, which plant a grenade or similar object as an explosive trap. Lay Mine converts an explosive2 KB (293 words) - 03:39, 30 June 2022
- further modified by Willpower, as is typically the case with most activated abilities. The cooldown for phasing is influenced both by mutation level and6 KB (538 words) - 23:58, 3 February 2024
- switch keysets. 2. Hotkey your activated abilities. Press 'a' to view your activated abilities on the Manage Abilities menu. To bind an ability to a key17 KB (2,547 words) - 15:12, 3 September 2019
- to the last creature that damaged you. Released February 9, 2024. Activated abilities can no longer be used on the world map. Transmuting the amaranthine38 KB (5,871 words) - 22:28, 10 May 2024
- as making the player character more effective in combat, granting activated abilities, allowing them to construct artifacts, letting them cook food, etc3 KB (497 words) - 23:24, 26 July 2023
- and pickaxes. Fixed a bug that prevented NPCs from using offensive activated abilities provided by equipment. Fixed a bug that made having a nanopneumatic1,011 bytes (554 words) - 23:19, 30 July 2023
- themselves to fight for them. This mutation grants the "Temporal Fugue" activated ability, which when used, will create a mutation level-based number of4 KB (356 words) - 07:14, 30 March 2024
- AddSkill(GameObject GO) { ActivatedAbilities part = GO.GetPart("ActivatedAbilities") as ActivatedAbilities; if (part != null) { this.ActivatedAbilityID = part.AddAbility("Slam6 KB (784 words) - 19:40, 3 August 2022
- act semi-randomly and receive a -(level based) penalty to their mental abilities. Cone angle: (level based) degrees Cone length: (level based) Duration:5 KB (380 words) - 08:34, 10 April 2024
- cannot have their abilities placed on cooldown by Mass Mind, nor will a creature on-screen that uses Mass Mind cause the player's own abilities to go on cooldown6 KB (615 words) - 00:10, 4 February 2024
- non-flying creatures; however, they can still be damaged by ranged attacks and abilities. Flying creatures are able to pass over tiles that are occupied by other8 KB (850 words) - 00:03, 4 February 2024
- penetration of vibro weapons). Having this mutation grants the player the "Dig" activated ability; this ability is a form of autoact which allows the player to select7 KB (685 words) - 23:39, 25 March 2024
- handle any special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic10 KB (1,197 words) - 05:40, 24 February 2024
- for the [redacted]. Improved creatures AI for movement and use of activated abilities. As a result, Companions are now less prone to inexplicable states148 KB (23,434 words) - 06:27, 31 May 2022
- will have their commerce value divided by 100 and cannot be equipped or activated. If a rusted item is rusted again, it instead crumbles to dust and is permanently2 KB (252 words) - 04:09, 24 May 2022
- grants the player heightened Agility and a mutation level based chance for activated skills that use Agility as their primary stat to not incur their cooldown4 KB (308 words) - 00:02, 4 February 2024
- infinite loop. Fixed a bug that caused some activated abilities to remain on the ability menu after those abilities were lost. Fixed a bug that caused the loss220 KB (34,573 words) - 08:35, 26 October 2023
- D-pad left and right now scroll through your activated abilities. While scrolling through abilities, 'X' activates the selected ability. Left trigger + 'X'100 KB (16,042 words) - 23:08, 29 November 2019
- view an area for a short time. This mutation grants the "Clairvoyance" activated ability, which when used, will prompt the player to select a tile within4 KB (409 words) - 00:08, 4 February 2024
- damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate7 KB (550 words) - 00:02, 4 February 2024
- reorder abilities on the Abilities screen and they will also reorder in your hotbar. We made several enhancements to the ability hotbar. Your abilities are173 KB (27,079 words) - 23:42, 17 January 2024
- damage every round for ten rounds. This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere8 KB (829 words) - 04:42, 8 April 2024
- damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate7 KB (545 words) - 00:02, 4 February 2024
- damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate7 KB (590 words) - 00:01, 4 February 2024
- the hand slot, the billowing conch of the Aji can manually activated through the abilities menu or the inventory screen, randomly producing one of the2 KB (193 words) - 22:17, 18 January 2024
- Normality, also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes forcefields, Teleportation6 KB (405 words) - 19:31, 20 February 2024
- sellable. Fixed a bug that made the wait command error out if you had no activated abilities. Fixed a bug that make Berate always unusable when frozen, even if124 KB (19,743 words) - 16:30, 24 April 2023
- the power Spry rather than Dodge. Activated abilities disabled due to astral tethering are now greyed out in the abilities menu. Animated objects no longer128 KB (19,947 words) - 23:08, 29 November 2019
- of engulfing possess the "Engulf" activated ability, which is categorized as a "Physical Mutation" within the Abilities menu. This ability possesses no cooldown5 KB (619 words) - 23:11, 15 April 2022
- are thus immune to mental damage and the following mental effects and abilities: Beguiling, Domination, Telepathy, confused, shaken, shamed, stunned, terrified5 KB (615 words) - 06:33, 31 October 2022
- unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create frosty webs on a tile of6 KB (723 words) - 16:34, 18 January 2024
- of →4. Flume-Flier of the Sky-Bear is an item unique to Saad Amus. When activated, it allows its wearer to enter a dashing state, causing them to move in9 KB (1,067 words) - 16:31, 18 January 2024
- player using abilities does not cause them to go on cooldown. Abilities already on cooldown will cool down normally. Other creatures' abilities still go on41 KB (4,772 words) - 18:14, 5 April 2024
- every replacement in a single pass. [modding] Abilities can now set IsWorldMapUsable to allow activation on the world map. [debug] Added a 'show attitude'784 bytes (1,526 words) - 18:17, 26 July 2023
- mushrooms. Long blade powers now appear under the Skill category on the Abilities screen, like all other skill powers. Removed some incorrectly assigned84 KB (13,159 words) - 00:02, 1 May 2022
- Hunter mutation, as it (at higher levels) strongly drops their mental abilities, makes them much less likely to use their mental mutations on you, and17 KB (2,525 words) - 18:05, 29 May 2022
- Skills.xml: contains all of the skill trees provided by Caves of Qud, and abilities within those trees. Quests.xml: lays out the steps and rewards for non-procedurally61 KB (6,640 words) - 12:43, 3 January 2024