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  • harvested from a ripe lagroot or elder lagroot. When eaten, the player's activated abilities that are on cooldown have a 25% chance for their cooldowns to be set
    1 KB (73 words) - 22:01, 18 January 2024
  • player can also allow or disallow the creature from using their activated/toggleable abilities. Followers can be traded with to obtain any items they have
    4 KB (500 words) - 00:07, 4 February 2024
  • allowing them to avoid unfortunate outcomes. Precognition grants two activated abilities: "Precognition - Start vision" and "Precognition - End vision". Using
    5 KB (594 words) - 00:10, 4 February 2024
  • Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase
    4 KB (417 words) - 00:09, 4 February 2024
  • Lay Mine Grants two activated abilities: Lay Mine and Set Bomb, which plant a grenade or similar object as an explosive trap. Lay Mine converts an explosive
    2 KB (293 words) - 03:39, 30 June 2022
  • further modified by Willpower, as is typically the case with most activated abilities. The cooldown for phasing is influenced both by mutation level and
    6 KB (538 words) - 23:58, 3 February 2024
  • switch keysets. 2. Hotkey your activated abilities. Press 'a' to view your activated abilities on the Manage Abilities menu. To bind an ability to a key
    17 KB (2,547 words) - 15:12, 3 September 2019
  • to the last creature that damaged you. Released February 9, 2024. Activated abilities can no longer be used on the world map. Transmuting the amaranthine
    38 KB (5,871 words) - 22:28, 10 May 2024
  • as making the player character more effective in combat, granting activated abilities, allowing them to construct artifacts, letting them cook food, etc
    3 KB (497 words) - 23:24, 26 July 2023
  • and pickaxes. Fixed a bug that prevented NPCs from using offensive activated abilities provided by equipment. Fixed a bug that made having a nanopneumatic
    1,011 bytes (554 words) - 23:19, 30 July 2023
  • themselves to fight for them. This mutation grants the "Temporal Fugue" activated ability, which when used, will create a mutation level-based number of
    4 KB (356 words) - 07:14, 30 March 2024
  • AddSkill(GameObject GO) { ActivatedAbilities part = GO.GetPart("ActivatedAbilities") as ActivatedAbilities; if (part != null) { this.ActivatedAbilityID = part.AddAbility("Slam
    6 KB (784 words) - 19:40, 3 August 2022
  • act semi-randomly and receive a -(level based) penalty to their mental abilities. Cone angle: (level based) degrees Cone length: (level based) Duration:
    5 KB (380 words) - 08:34, 10 April 2024
  • cannot have their abilities placed on cooldown by Mass Mind, nor will a creature on-screen that uses Mass Mind cause the player's own abilities to go on cooldown
    6 KB (615 words) - 00:10, 4 February 2024
  • non-flying creatures; however, they can still be damaged by ranged attacks and abilities. Flying creatures are able to pass over tiles that are occupied by other
    8 KB (850 words) - 00:03, 4 February 2024
  • penetration of vibro weapons). Having this mutation grants the player the "Dig" activated ability; this ability is a form of autoact which allows the player to select
    7 KB (685 words) - 23:39, 25 March 2024
  • handle any special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic
    10 KB (1,197 words) - 05:40, 24 February 2024
  • for the [redacted]. Improved creatures AI for movement and use of activated abilities. As a result, Companions are now less prone to inexplicable states
    148 KB (23,434 words) - 06:27, 31 May 2022
  • will have their commerce value divided by 100 and cannot be equipped or activated. If a rusted item is rusted again, it instead crumbles to dust and is permanently
    2 KB (252 words) - 04:09, 24 May 2022
  • grants the player heightened Agility and a mutation level based chance for activated skills that use Agility as their primary stat to not incur their cooldown
    4 KB (308 words) - 00:02, 4 February 2024
  • infinite loop. Fixed a bug that caused some activated abilities to remain on the ability menu after those abilities were lost. Fixed a bug that caused the loss
    220 KB (34,573 words) - 08:35, 26 October 2023
  • D-pad left and right now scroll through your activated abilities. While scrolling through abilities, 'X' activates the selected ability. Left trigger + 'X'
    100 KB (16,042 words) - 23:08, 29 November 2019
  • view an area for a short time. This mutation grants the "Clairvoyance" activated ability, which when used, will prompt the player to select a tile within
    4 KB (409 words) - 00:08, 4 February 2024
  • damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate
    7 KB (550 words) - 00:02, 4 February 2024
  • reorder abilities on the Abilities screen and they will also reorder in your hotbar. We made several enhancements to the ability hotbar. Your abilities are
    173 KB (27,079 words) - 23:42, 17 January 2024
  • damage every round for ten rounds. This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere
    8 KB (829 words) - 04:42, 8 April 2024
  • damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate
    7 KB (545 words) - 00:02, 4 February 2024
  • damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate
    7 KB (590 words) - 00:01, 4 February 2024
  • the hand slot, the billowing conch of the Aji can manually activated through the abilities menu or the inventory screen, randomly producing one of the
    2 KB (193 words) - 22:17, 18 January 2024
  • Normality, also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes forcefields, Teleportation
    6 KB (405 words) - 19:31, 20 February 2024
  • sellable. Fixed a bug that made the wait command error out if you had no activated abilities. Fixed a bug that make Berate always unusable when frozen, even if
    124 KB (19,743 words) - 16:30, 24 April 2023
  • the power Spry rather than Dodge. Activated abilities disabled due to astral tethering are now greyed out in the abilities menu. Animated objects no longer
    128 KB (19,947 words) - 23:08, 29 November 2019
  • of engulfing possess the "Engulf" activated ability, which is categorized as a "Physical Mutation" within the Abilities menu. This ability possesses no cooldown
    5 KB (619 words) - 23:11, 15 April 2022
  • are thus immune to mental damage and the following mental effects and abilities: Beguiling, Domination, Telepathy, confused, shaken, shamed, stunned, terrified
    5 KB (615 words) - 06:33, 31 October 2022
  • unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create frosty webs on a tile of
    6 KB (723 words) - 16:34, 18 January 2024
  • of →4. Flume-Flier of the Sky-Bear is an item unique to Saad Amus. When activated, it allows its wearer to enter a dashing state, causing them to move in
    9 KB (1,067 words) - 16:31, 18 January 2024
  • player using abilities does not cause them to go on cooldown. Abilities already on cooldown will cool down normally. Other creatures' abilities still go on
    41 KB (4,772 words) - 18:14, 5 April 2024
  • every replacement in a single pass. [modding] Abilities can now set IsWorldMapUsable to allow activation on the world map. [debug] Added a 'show attitude'
    784 bytes (1,526 words) - 18:17, 26 July 2023
  • mushrooms. Long blade powers now appear under the Skill category on the Abilities screen, like all other skill powers. Removed some incorrectly assigned
    84 KB (13,159 words) - 00:02, 1 May 2022
  • Hunter mutation, as it (at higher levels) strongly drops their mental abilities, makes them much less likely to use their mental mutations on you, and
    17 KB (2,525 words) - 18:05, 29 May 2022
  • Skills.xml: contains all of the skill trees provided by Caves of Qud, and abilities within those trees. Quests.xml: lays out the steps and rewards for non-procedurally
    61 KB (6,640 words) - 12:43, 3 January 2024