Stat sap: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
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{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|stat sap}}
| title = {{Qud text|stat sap}}
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| ma = 2
| ma = 2
| id = Stat Sap
| id = Stat Sap
| tier = 6
| colorstr = &amp;r
| colorstr = &amp;r
| renderstr = b
| renderstr = b
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| categories = Animals
| categories = Animals
}}
}}
 
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{{name}} are a kind of [[winged mammals|winged mammal]] that have a unique creation process where the type of attribute it saps along with its name is dynamically generated upon zone creation.
{{name}} are a kind of [[winged mammals|winged mammal]] that have a unique creation process where the type of attribute it saps along with its name is dynamically generated upon zone creation.



Revision as of 20:59, 19 April 2020

This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
stat sap
Stat sap.png
Character

b

ID?Use this ID to Wish for stat sap

Stat Sap

Faction

winged mammals (Loved100 Reputation)

Demeanor

aggressive

Tier

6

Inventory
Inventory
Mutations
Mutations
Role

Minion

stat sap

It sheaths itself in filmy wings and brandishes a tissue-boring proboscis.

Perfect

stat sap are a kind of winged mammal that have a unique creation process where the type of attribute it saps along with its name is dynamically generated upon zone creation.

stat sap are currently the only creature that can permanently drain a creature's stats. If their \bite penetrates at least once, the related attribute will be permanently reduced by 1-2.[1] The \bite has the Homing mod, which means that this bite will ignore the opponent's DV.

Sap Types

Type Drains Attribute
Strength sap.png strength sap Strength
Vigor sap.png vigor sap Toughness
Quick sap.png quick sap Agility
Smarts sap.png smarts sap Intelligence
Ego sap.png ego sap Ego
Will sap.png will sap Willpower

How the stat is determined is a seeded random function[1], with the seed based on that Zone's ID. This means that all stat saps that spawn in the same zone will spawn draining the same attribute.

References

  1. 1.0 1.1 XRL.World.Parts.SapOnPenetration