Two-faced: Difference between revisions
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If a face from a {{name}} helmet is dismembered, the helmet becomes [[broken]].{{Code Reference|class=ModTwoFaced}} | If a face from a {{name}} helmet is dismembered, the helmet becomes [[broken]].{{Code Reference|class=ModTwoFaced}} | ||
== Eligible | == Eligible Equipment == | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD | | tables = Modability=M,GeneralData=GD |
Latest revision as of 18:25, 3 May 2022
two-faced
Category
|
Helmet |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+1 | |
+2 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModTwoFaced |
Infobox data from game version 2.0.201.114
|
Two-faced: This item grants an additional face slot. |
Two-faced is an armor mod which grants its wearer an additional face equipment slot.
If a face from a two-faced helmet is dismembered, the helmet becomes broken.[1]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModTwoFaced
|