Wine: Difference between revisions

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{{Liquid Navbox}}
{{Liquid Navbox}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|waterskin of &mwine|notxml}}|PlainName=waterskin of wine|Image=waterskin.png|ObjectID=WineWaterskin|DisplayChar=.}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|waterskin of &mwine|notxml}}|PlainName=waterskin of wine|Image=waterskin.png|ObjectID=WineWaterskin|DisplayChar=.}}
<!-- Dont touch below thanks (cargo alias for Purple Jell's corpse object) -->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&mlush &Gacid}}|PlainName=lush acid|Image=acid variation 1.png|ObjectID=LushAcidPuddle|DisplayChar={{qud char|&amp;G|≈}}|JoinKey=LushAcidPuddle}}

Revision as of 18:32, 22 March 2022

wine
When on/in other objects/liquids:
lush liquid
lush object
wine-stained object
Starts Flaming at

620°

Vaporizes at

1620°

Base temperature

25°

Value per dram

4

Weight per dram

0.25#

Evaporativity

3

Fluidity

30

Cleaning factor

1

Prompt to wade through?

no

Prompt to drink?

no

ID

WinePool

Liquid ID

wine

wine is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.

Drinking

Drinking wine provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.[1] This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become confused (at level 1 confusion) for 5d55-25 (Avg: 15) turns.

Sources

Uses

  • A decently valuable liquid, 4 times more expensive than water
  • A possible liquid required for the cure in the Corpus Choliys

References

This information is reliable as of patch 2.0.201.72.
  1. XRL.Liquids.LiquidWine, method Drank