Sap: Difference between revisions
Jump to navigation
Jump to search
(Added a sources section) |
m (add image carousel) |
||
Line 9: | Line 9: | ||
| value=2 | | value=2 | ||
| image=sap.png | | image=sap.png | ||
| overrideimages = {{altimage start}}{{altimage | sap.png | type = large pool}}{{altimage | sap variation 1.png | type = puddle sprite #1}}{{altimage | sap variation 2.png | type = puddle sprite #2}}{{altimage | sap variation 3.png | type = puddle sprite #3}}{{altimage | sap variation 4.png | type = puddle sprite #4}}{{altimage | sap variation 5.png | type = puddle sprite #5}}{{altimage | sap variation 6.png | type = puddle sprite #6}}{{altimage | sap variation 7.png | type = puddle sprite #7}}{{altimage | sap variation 8.png | type = puddle sprite #8}}{{altimage end}} | |||
}} | }} | ||
{{name}} is a sweet, sticky [[liquid]] that plants and plant like creatures bleed instead of {{favilink|blood}}. Things covered in or mixed with sap are {{qud text|&Ysugary}} or {{qud text|&Wsappy}}. | {{name}} is a sweet, sticky [[liquid]] that plants and plant like creatures bleed instead of {{favilink|blood}}. Things covered in or mixed with sap are {{qud text|&Ysugary}} or {{qud text|&Wsappy}}. |
Revision as of 20:42, 3 December 2020
This information is reliable as of patch 2.0.199.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.0. If this is no longer the current patch, you can help by updating it.
sap
When on/in other objects/liquids: | |
---|---|
{{{adjective}}} liquid {{{smeared}}} object {{{stained}}} object | |
Starts Flaming at
|
350° |
Vaporizes at
|
2000° |
Base temperature
|
25° |
Value per dram
|
2 |
Weight per dram
|
0.25# |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
SapPool |
Liquid ID
|
sap |
sap is a sweet, sticky liquid that plants and plant like creatures bleed instead of blood. Things covered in or mixed with sap are sugary or sappy.
Drinking sap counts as a snack, but does not quench thirst.
Stepping in sap causes the creature to make a strength and agility save of difficulty 10 + 5 * drams of sap. If this save fails, the creature will become stuck for a maximum of 12 turns, where each turn moving makes an attempt to break free of difficulty drams of sap/10.
Sources of Sap
- Plant creatures will bleed sap rather that blood
- The alchemist is guaranteed to have one dram of sap available for purchase.
Tips
This section is opinion-based. Your mileage may vary.
- As player characters grow stronger, it can be difficult to find sap in the mid to late game due to killing plants in one hit. Ichor merchants and chefs do not stock it often, making it surprisingly rare when looking for a cure. It may be helpful to mark locations where sap is located during early battles, like in the Rusted Archway or Rust Wells, full of vines that bleed sap.
- Glowpads have an abundance of health for their level and are common in the Salt Marsh, but will need to be displaced out of the water before sap can be easily gathered.
- Short blade users can keep a bronze dagger in their inventory to minimize damage while still being able to inflict bleeding on plants. Desalination pellets may be needed to purify the sap.
|