Boosterbot: Difference between revisions
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| renderstr = 4 | | renderstr = 4 | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|weight = 200 | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}} | | extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 |
Revision as of 21:12, 24 September 2021
boosterbot
Level: 25 | |
Attribute Range Mean Formula Attacker Level 1-29 625 XP Attacker Level 30-34 312 XP Attacker Level 35-39 62 XP Attacker Level 40+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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4 |
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ID?
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Boosterbot |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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|
| |
Inventory
| |
| |
Mutations
|
|
| |
Mutations
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Experience?
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625 XP |
XP Tier
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5 |
Role
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Controller |
Extra info:
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Infobox data from game version 2.0.201.114
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boosterbot
This ancient medical robot is shaped like a squat, friendly dwarf, with their painted features long worn away to swaths of pitted metal. They reach a helpful arm out, holding a stubby booster injector, ready to cheerfully cleanse the world of all its varied disease.
Boosterbots attack by shooting tonics and empty injectors. Their booster gun requires them to skip two turns after firing. In addition to the listed items, boosterbots spawn with several random tonics to be used as ammo, but these don't drop on death. However, if the robot is made non-hostile, they can be traded for.