Fitted with cleats: Difference between revisions
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|desc =&CFitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained. | |desc =&CFitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained. | ||
}} | }} | ||
The {{name}} mod provides a bonus to saves versus [[involuntary movement effects]] including Move, Knockdown, Knockback, Restraint | The {{name}} mod provides a bonus to saves versus [[involuntary movement effects]] including Move, Knockdown, Knockback, and Restraint. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 03:26, 3 October 2021
fitted with cleats
Category
|
Boot, Exoskeleton |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
ID
|
ModCleated |
Fitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained. |
The fitted with cleats mod provides a bonus to saves versus involuntary movement effects including Move, Knockdown, Knockback, and Restraint.
Item tier | Cleated strength |
---|---|
Tier 1-3 | +2 to saves |
Tier 4-7 | +3 to saves |
Tier 8 | +4 to saves |
Eligible Items
Item | Save Bonus |
---|---|
![]() |
+4 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+3 |
![]() |
+2 |
![]() |
+2 |
![]() |
+2 |
![]() |
+2 |
![]() |
+2 |
![]() |
+2 |
![]() |
+2 |
![]() |
+2 |
![]() |
+2 |
|