Visored: Difference between revisions
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m (aop, difficulty and complexity) |
(add list of eligible items) |
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| desc = &CVisored: +1 DV | | desc = &CVisored: +1 DV | ||
}} | }} | ||
The {{name}} mod increases the DV of a helmet or exoskeleton by 1.{{Code Reference|class=ModVisored}} | |||
== Eligible Items == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier, | |||
CONCAT('{{(}}AV{{)}}',IT.AV,' {{(}}DV{{)}}',IT.DV)=Stats Before, | |||
CONCAT('{{(}}AV{{)}}',IT.AV,' {{(}}DV{{)}}',IT.DV+1)=Stats After | |||
| where = M.SupportedMods HOLDS 'HelmetMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' | |||
| order by = GD.Tier DESC,IT.AV DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 14:51, 4 October 2021
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
visored
Category
|
Helmet, Exoskeleton |
---|---|
Minimum item tier
|
2 |
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
+1 | |
+1 | |
ID
|
ModVisored |
Visored: +1 DV |
The visored mod increases the DV of a helmet or exoskeleton by 1.[1]
Eligible Items
Item | Tier | Stats Before | Stats After |
---|---|---|---|
zetachrome apex | 8 | 4 0 | 4 1 |
psychodyne helmet | 8 | 2 1 | 2 2 |
mental aggregator | 8 | 1 0 | 1 1 |
flawless crysteel coronet | 7 | 4 -1 | 4 0 |
psychic meridian | 7 | 1 1 | 1 2 |
crysteel coronet | 6 | 3 -1 | 3 0 |
powered exoskeleton | 6 | 0 -2 | 0 -1 |
fullerite armet | 5 | 3 -4 | 3 -3 |
ganglionic teleprojector | 4 | 1 -1 | 1 0 |
leafy helm | 4 | 0 1 | 0 2 |
chain coif | 3 | 2 -1 | 2 0 |
electric snail shell | 3 | 2 -1 | 2 0 |
steel helmet | 3 | 2 -3 | 2 -2 |
fork-horned helm | 3 | 1 0 | 1 1 |
miner's helmet | 3 | 1 0 | 1 1 |
knollworm skull | 2 | 1 0 | 1 1 |
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModVisored
|