Serrated: Difference between revisions
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{{mod | {{mod | ||
| title= {{qud text|&Yserra&Rt&Yed|notxml}} | | title = {{qud text|&Yserra&Rt&Yed|notxml}} | ||
|type=Long Blade, Axe | | type = Long Blade, Axe | ||
|rarity=R | | rarity = R | ||
|id=ModRazored | | id = ModRazored | ||
|tinkerable=yes | | tinkerable = yes | ||
|tinkertier=3 | | tinkertier = 3 | ||
|value=1.3 | | value = 1.3 | ||
|desc=&CSerrated: This weapon has a 3% chance to dismember opponents. | | empsensitive = no | ||
| | | powerloadsensitive = no | ||
| realitydistortion = no | |||
| desc = &CSerrated: This weapon has a 3% chance to dismember opponents. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
{{name}} is a weapon mod that only applies to [[:Category:Long Blades|Long blades]] and [[:Category:Axes|Axes]]. When a weapon modded with {{name}} strikes an opponent, there is a 3% chance to [[dismember]], or [[decapitate]] if the user has the associated skill learned. The weapon does not need to penetrate to dismember. | {{name}} is a weapon mod that only applies to [[:Category:Long Blades|Long blades]] and [[:Category:Axes|Axes]]. When a weapon modded with {{name}} strikes an opponent, there is a 3% chance to [[dismember]], or [[decapitate]] if the user has the associated skill learned. The weapon does not need to penetrate to dismember. |
Revision as of 16:00, 9 October 2021
serrated
Category
|
Long Blade, Axe |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModRazored |
Infobox data from game version 2.0.201.114
|
Serrated: This weapon has a 3% chance to dismember opponents. |
serrated is a weapon mod that only applies to Long blades and Axes. When a weapon modded with serrated strikes an opponent, there is a 3% chance to dismember, or decapitate if the user has the associated skill learned. The weapon does not need to penetrate to dismember.
Eligible Items
Axes
- Ari
- bronze battle axe
- carbide battle axe
- crysteel battle axe
- crysteel halberd
- flawless crysteel battle axe
- flawless crysteel halberd
- folded carbide battle axe
- fullerite battle axe
- fullerite two-handed axe
- hand axe
- iron battle axe
- iron vinereaper
- opal-pommeled steel battle axe
- pickaxe
- Shayna
- steel battle axe
- steel hand axe
- steel vinereaper
- two-handed carbide battle axe
- two-handed folded carbide battle axe
- two-handed steel battle axe
- Yal
- zetachrome battle axe
- zetachrome halberd
Long Blades
- bronze long sword
- bronze two-handed sword
- carbide long sword
- Caslainard
- ceremonial vibrokhopesh
- crysteel great sword
- crysteel long sword
- flawless crysteel great sword
- flawless crysteel long sword
- folded carbide long sword
- fullerite long sword
- iron long sword
- Polluxus
- sharpened polyp
- steel long sword
- two-handed carbide long sword
- two-handed folded carbide long sword
- two-handed fullerite long sword
- two-handed iron long sword
- two-handed steel long sword
- two-handed zetachrome long sword
- vibro blade
- zetachrome long sword
Tips
This section is opinion-based. Your mileage may vary.
- Because serrated doesn't require the weapon to penetrate, even low-tier weapons with this mod can be quite dangerous.
|