Grenade launcher: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(22 intermediate revisions by 4 users not shown)
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| accuracy = 5
| accuracy = 5
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| id = Grenade Launcher
| id = Grenade Launcher
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| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &c
| tilecolors = cy
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseMagazineHeavyWeapon
| desc = A handheld grenade launcher with a steel, girthy barrel.
| dynamictable = {{Dynamic object|Items|Grenade Launcher}}
| unidentifiedimage = grenade launcher unidentified.png
| unidentifiedname = strange tubes
| unidentifiedaltname = strange tubes
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| desc = The tick of a firing pin against steel makes the fauna start. A chrome sight eases the arc of the parabola.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Medium
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.201.49
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen.
<!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. If modified with drum-loaded it will load 2 grenades from the same stack, but can not be used to load 2 separate grenades from different stacks.


{{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }}
{{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }}
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== Obtaining ==
== Obtaining ==
The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}} (along with {{dice tooltip|6-10}} random mk III grenades).<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures.
* Crafted with the [[Tinker I]] skill, after obtaining the required schematic.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}} (along with {{dice tooltip|6-10}} random mk III grenades).<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|mechanimist rummager|plural}} have about a 1% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|grenade launcher turret|plural}}, though this type of turret tends to be quite rare.
* [[Disarmed]] from {{favilink|grenade launcher turret|plural}}, though this type of turret tends to be quite rare.


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{{Opinion}}
{{Opinion}}
* It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at.
* It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at.
* The {{name}} is a great method of safely delivering a {{favilink|hand-e-nuke}}.


== References ==
== References ==
{{As of patch inline|2.0.201.49}}
<references />
<references />


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}

Latest revision as of 21:35, 18 January 2024

grenade launcher
$
490.00
Commerce Value
15
lbs.
Weight
Ammo Type

grenade

Accuracy
Shots per Action

1

Ammo per Action

1

Max Ammo

1

Complexity

3

Tier

3

<0023>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon, magazine

Character

)

ID?Use this ID to Wish for the item

Grenade Launcher

Spawns in

Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
grenade launcher

The tick of a firing pin against steel makes the fauna start. A chrome sight eases the arc of the parabola.

Weapon Class: Heavy Weapon
Accuracy: Medium
-25 move speed

Perfect

The grenade launcher is a mid-tier missile weapon that uses grenades as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a rifle weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. If modified with drum-loaded it will load 2 grenades from the same stack, but can not be used to load 2 separate grenades from different stacks.

Obtaining

The grenade launcher can be:

Tips

This section is opinion-based. Your mileage may vary.
  • It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at.
  • The grenade launcher is a great method of safely delivering a Hand-E-Nuke.

References

This information is reliable as of patch 2.0.201.49.
  1. PopulationTables.xml (population: GunnerKnightTemplarGuns)
  2. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk