Chain laser: Difference between revisions
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 21: | Line 21: | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
| id = Chain Laser | | id = Chain Laser | ||
| complexity = | | complexity = 5 | ||
| tier = 5 | | tier = 5 | ||
| bits = 0005 | | bits = 0005 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &C | ||
| tilecolors = | | tilecolors = cC | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Chain Laser}} | | dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}} | ||
| unidentifiedimage = chain laser unidentified.png | | unidentifiedimage = chain laser unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = rifle | | unidentifiedaltname = rifle | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | ||
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism. | | desc = Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside. | ||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | {{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | ||
Line 43: | Line 43: | ||
Multiple projectiles per shot: 3 | Multiple projectiles per shot: 3 | ||
-25 move speed{{)}}}} | -25 move speed{{)}}}} | ||
| categories = | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a | A {{name}} is a [[Heavy Weapon]] that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} is a turret that uses this weapon and drops it if disarmed or dismembered. | ||
Like other forms of light-based projectiles, the {{name|possessive}} projectiles can be [[refracted]]. | |||
== Trivia == | |||
* Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out. | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |
Latest revision as of 21:34, 18 January 2024
Light | |
Ammo Type
|
|
Accuracy
|
Medium (5) |
Shots per Action
|
3 |
Ammo per Action
|
3 |
Charge per Use
|
150 |
Charge Used For
|
Weapon Power |
Complexity
|
5 |
Tier
|
5 |
<0005> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Chain Laser |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.
Weapon Class: Heavy Weapon
Accuracy: Medium
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3
-25 move speed
A chain laser is a Heavy Weapon that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A chain laser emplacement is a turret that uses this weapon and drops it if disarmed or dismembered.
Like other forms of light-based projectiles, the chain laser's projectiles can be refracted.
Trivia
- Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.