Arc cannon: Difference between revisions
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| canbuild = no | | canbuild = no | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &W | ||
| tilecolors = | | tilecolors = cW | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseHeavyWeapon | | inheritingfrom = BaseHeavyWeapon | ||
| dynamictable = {{Dynamic object|Items|Arc Cannon}} | |||
| unidentifiedimage = arc cannon unidentified.png | | unidentifiedimage = arc cannon unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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-25 move speed{{)}}}} | -25 move speed{{)}}}} | ||
| categories = Heavy Weapons | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
An {{name}} is an [[artifact]] and a [[missile weapon combat|missile weapon]] belonging to the [[Heavy Weapon]] skill tree. Arc cannons must be [[Artifact examination|identified]] before they can be used; prior to examination, their display name will be "{{qud text|&Yweird artifact}}". | An {{name}} is an [[artifact]] and a [[missile weapon combat|missile weapon]] belonging to the [[Heavy Weapon]] skill tree. Arc cannons must be [[Artifact examination|identified]] before they can be used; prior to examination, their display name will be "{{qud text|&Yweird artifact}}". | ||
Once identified, an arc cannon must be provided with [[ | Once identified, an arc cannon must be provided with [[power]] in order to function. This can be accomplished by installing an [[:Category:Energy Cells|energy cell]] into the arc cannon. Additionally, arc cannons have integrated power systems, and can draw power directly from creatures that generate their own electricity, such as [[robots]] and creatures with [[Electrical Generation]] or an installed {{favilink|biodynamic power plant}}.{{Code Reference|class=IntegratedPowerSystems}} Arc cannons will always be found slotted with a {{favilink|chem cell}}.{{File Reference|file=ObjectBlueprints|name=Object}} | ||
Once powered, an arc cannon can be activated to fire an {{qud text|&Welectrical arc}}, a single projectile that deals {{Heart}}{{dice tooltip|1d6}} electric damage.<ref name="Object"/> In addition to needing to [[PV|penetrate]] a target's {{AV}}[[AV]] in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's [[electric resistance]]. | Once powered, an arc cannon can be activated to fire an {{qud text|&Welectrical arc}}, a single projectile that deals {{Heart}}{{dice tooltip|1d6}} electric damage.<ref name="Object"/> In addition to needing to [[PV|penetrate]] a target's {{AV}}[[AV]] in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's [[electric resistance]]. | ||
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== Obtaining == | == Obtaining == | ||
The arc cannon can be: | The arc cannon can be: | ||
* [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}} | * [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}} | ||
Latest revision as of 21:36, 18 January 2024
Electric | |
Ammo Type
|
|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
70 |
Charge Used For
|
Weapon Power |
Complexity
|
4 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
no |
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Arc Cannon |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines.
Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed
An arc cannon is an artifact and a missile weapon belonging to the Heavy Weapon skill tree. Arc cannons must be identified before they can be used; prior to examination, their display name will be "weird artifact".
Once identified, an arc cannon must be provided with power in order to function. This can be accomplished by installing an energy cell into the arc cannon. Additionally, arc cannons have integrated power systems, and can draw power directly from creatures that generate their own electricity, such as robots and creatures with Electrical Generation or an installed biodynamic power plant.[1] Arc cannons will always be found slotted with a chem cell.[2]
Once powered, an arc cannon can be activated to fire an electrical arc, a single projectile that deals 1d61-6 (Avg: 3.5) electric damage.[2] In addition to needing to penetrate a target's AV in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's electric resistance.
Due to being a heavy weapon, arc cannons will decrease the wielder's movement speed by 25 when equipped, unless they have the Tank skill.[3]
Obtaining
The arc cannon can be:
References
This information is reliable as of patch 2.0.201.75. |