Snakelite: Difference between revisions
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| faction = {{creature faction|{{FactionID to name|Worms}}|100}} | | faction = {{creature faction|{{FactionID to name|Worms}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|SafTCoat|1|no|100}}{{inventory|SafTLens|1|no|100}} | | inventory = {{inventory|SafTCoat|1|no|100}}{{inventory|SafTLens|1|no|100}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}} </br>{{creature mutation|{{MutationID to name|LightManipulation}}|2|14}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|14}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}} </br>{{creature mutation|{{MutationID to name|LightManipulation}}|2|14}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|14}} | ||
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}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | {{name}} is a [[Properties#Metal|metal]] worm with the {{favilink|Light Manipulation}} mutation, two different natural [[cudgel|cudgels]], and a curious degree of machine intelligence. | ||
Snakelite has two natural weapons: a {{favilink|Saf-T Coat Articulated Chassis}}, which is essentially an unmodded {{favilink|steel war hammer}} with no {{PV}}'''PV''' bonus cap, and a relatively weak {{favilink|Saf-T Lens}} that deals an additional {{heart}}'''1-2''' {{qud text|&RHeat}} damage. Snakelite's articulated chassis being on their back gives them a privilege rare for a worm: benefitting from the high {{AV}}'''AV''' bonus body armor can provide without disabling a weapon. | |||
Notably, Snakelite's {{favilink|Light Manipulation}} has its level limited by their initial '''14''' {{Qud shader|M|Ego}}. [[Attributes#Equipment_by_Attribute_Bonus|Almost all Ego-boosting equipment]] is worn on a body part which Snakelite either doesn't have or must be open to use a natural weapon. A player who prefers Snakelite's Ambient Light to their lase's limited damage may direct them not to use their '''lase''' ability. | |||
Snakelite shares many properties with [[mechanical]] creatures: having an inorganic [[metal]] body, bleeding {{f|oil}}, and resistance to {{qud shader|R|heat}} and {{qud shader|C|cold}} while taking double {{qud shader|W|electrical}} damage. However, Snakelite differs from [[robots]] in the following ways: | |||
* They [[Respiration|respirate]]. | |||
* They do not have a [[mental shield]]. | |||
* They are not [[Properties#EMP_Sensitive|EMP-sensitive]]. | |||
* They are affected by [[hunger]] and [[thirst]]; | |||
** As a {{f|thirst thistle}}'s projectiles cannot {{qud shader|R|dehydrate}} inorganic creatures, these mechanics do not affect Snakelite as a companion. | |||
* They do not have the ''NonMutant'' tag, thus may have its mutations affected by drinking pure {{f|warm static}}. | |||
''How does this mechanical worm breathe? Why do they have a brain and the ability to consume? We will never know. {{Qud shader|M|It's Snakelite!}}'' | |||
In conversation, Snakelite repeats pre-recorded advertisements and consumer information, with frequent audio glitches. Their audio consistently fails when mentioning their manufacturer's name or information on Snakelite maintenance. Several of their safety features have apparently been disabled, including a monitor to limit their machine learning capabilities. | |||
There is one line of dialogue Snakelite could not have been prepackaged with. | |||
{{Qud quote|Hello, [name].}} | |||
{{Conversations link}} | |||
== Recall Story == | |||
{{Book Page|&w*mangled text from the remains of his packaging*&y | |||
Call him from anywhere in the house and he'll find you! | |||
Snakelite's so clever, he can cling to any surface! | |||
Whether you're reading in bed, or repairing the- | |||
&w*text becomes unreadable*&y | |||
-even control and intensify its light! | |||
WARNING: Do not disable intensity limiter. Snakelite &w*torn away*&y | |||
cause disorientation and disrupted vision. This feat &w*torn away*&y | |||
serious burns to the skin. Snakelite is not a toy, and fa &w*torn away*&y | |||
cannot be held responsible for misuse. Further safety &w*torn away*&y | |||
IT'S SNAKELITE!|Promotional Materials}} | |||
== Pet Response == | |||
{{Qud quote|{{Qud text|&MSnakelite}} plays a jaunty little tune.}} | |||
{{Patreon Pets Navbox}} | |||
[[Category:Worms]] | [[Category:Worms]] |
Latest revision as of 20:35, 19 January 2025
![]() |
This is paid content only available to patrons.
This content can be downloaded by being a Arconaut+ tier patron of Freehold Games. |
This content can be downloaded by being a Arconaut+ tier patron of Freehold Games.
This is paid content only available to patrons.
This content can only be accessed by being a Arconaut+ tier patron of Freehold Games. |
Level: 2 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
@ |
---|---|
ID?
|
Snakelite |
Faction
|
worms (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\Saf-T Coat Articulated Chassis2d2 4/1004 x1(100%)\Saf-T Lens1d2-1 4/1004 x1(100%) | |
Mutations
|
|
| |
Mutations
| |
Experience?
|
50 XP |
XP Tier
|
0 |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.203.31
|
Snakelite is a metal worm with the Light Manipulation mutation, two different natural cudgels, and a curious degree of machine intelligence.
Snakelite has two natural weapons: a \Saf-T Coat Articulated Chassis, which is essentially an unmodded steel war hammer with no PV bonus cap, and a relatively weak \Saf-T Lens that deals an additional 1-2 Heat damage. Snakelite's articulated chassis being on their back gives them a privilege rare for a worm: benefitting from the high AV bonus body armor can provide without disabling a weapon.
Notably, Snakelite's Light Manipulation has its level limited by their initial 14 Ego. Almost all Ego-boosting equipment is worn on a body part which Snakelite either doesn't have or must be open to use a natural weapon. A player who prefers Snakelite's Ambient Light to their lase's limited damage may direct them not to use their lase ability.
Snakelite shares many properties with mechanical creatures: having an inorganic metal body, bleeding oil, and resistance to heat and cold while taking double electrical damage. However, Snakelite differs from robots in the following ways:
- They respirate.
- They do not have a mental shield.
- They are not EMP-sensitive.
- They are affected by hunger and thirst;
- As a
thirst thistle's projectiles cannot dehydrate inorganic creatures, these mechanics do not affect Snakelite as a companion.
- As a
- They do not have the NonMutant tag, thus may have its mutations affected by drinking pure
warm static.
How does this mechanical worm breathe? Why do they have a brain and the ability to consume? We will never know. It's Snakelite!
In conversation, Snakelite repeats pre-recorded advertisements and consumer information, with frequent audio glitches. Their audio consistently fails when mentioning their manufacturer's name or information on Snakelite maintenance. Several of their safety features have apparently been disabled, including a monitor to limit their machine learning capabilities.
There is one line of dialogue Snakelite could not have been prepackaged with.
Hello, [name]. |
Conversations
- Subpage: Snakelite/Conversations
Recall Story
Pet Response
Snakelite plays a jaunty little tune. |
|