Light rail: Difference between revisions
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m "pierce" instead of "penetrate" to avoid confusion with the PV mechanic. |
m Projectiles are no longer hard/impossible to dodge after latest beta patch. Made a few other minor clarifications |
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<!-- END QBE --> | <!-- END QBE --> | ||
The light rail is comparable to the {{favilink|Laser rifle}} but with considerably higher penetration. | The light rail is comparable to the {{favilink|Laser rifle}} but with considerably higher penetration and accuracy. Its penetration is slightly higher than an {{favilink|Eigenrifle}} but it does not pierce through multiple enemies. Because it deals laser-type damage, enemies killed by a {{name}} will be reduced to {{favilink|ashes}}, leaving no corpse. | ||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |
Revision as of 17:01, 12 November 2021
light rail
Light | |
Ammo Type
|
|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
500 |
Charge Used For
|
Weapon Power |
Complexity
|
6 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
<0006> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Light Rail |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
The light rail is comparable to the laser rifle but with considerably higher penetration and accuracy. Its penetration is slightly higher than an
eigenrifle but it does not pierce through multiple enemies. Because it deals laser-type damage, enemies killed by a light rail will be reduced to
ashes, leaving no corpse.
|