Pneumatic pistons: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name}} is a lower cost and [[feet]]-exclusive [[cybernetics|cybernetic implant]] which improves the user's {{favilink| jump}} range by 4. Allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-[[phase]] [[creatures]] or [[occluding]] objects in the way. Pools of liquid and non-occluding objects such as {{favilink|low wall|plural}} do not share this restriction. | |||
==Advantages & Disadvantages== | |||
{{opinion}} | |||
===Advantages=== | |||
*Low cost allows for easy installation without much impact on the user's abitly to install additional implants. | |||
*Excellent repositioning tool. | |||
*Can jump away even while engaged in melee-[[combat]] unlike a {{favilink|pentaceps}} enhanced{{favilink|charge}}. | |||
*Useful for ranged characters in order to quickly put distance between themselves and enemies. | |||
===Disadvantages=== | |||
*Generally made irrelevant by a properly supported {{favilink|high-fidelity matter recompositer}} or other movement tools. | |||
*Jump's cooldown is fairly long without high willpower, potentially limiting overall use. | |||
*Requires that the user is capable of jumping in order to actually do anything. | |||
==Tips== | |||
*Can be used along with {{favilink|penetrating radar}} and some sort of [[phase|phasing]] such as {{favilink|shade oil injector|plural}} in order to jump long distances through [[walls]] and hostile creatures. | |||
*Can be used with the {{favilink|juke}} [[skill]] to easily escape danger while compeltly surrounded. | |||
*Can make navigating the lower-strata of the {{favilink| Asphalt mines}} easier by enabling jumps over large pools of {{favilink|lava}}. | |||
*The bonus stacks with other jump-boosting effects such as from the {{favilink|wings}} [[mutation]] or {{favilink|rocket skates}}. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
Revision as of 03:09, 21 May 2025
pneumatic pistons
8 lbs. Weight | |
Complexity
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3 |
---|---|
Character
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ç |
ID?
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PneumaticPistons |
Spawns in
|
|
Infobox data from game version 2.0.207.72
|
Cybernetic Info
License point cost
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2 |
---|---|
Slots
|
Feet |
Destroyed when removed
|
No |
pneumatic pistons is a lower cost and feet-exclusive cybernetic implant which improves the user's Jump range by 4. Allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-phase creatures or occluding objects in the way. Pools of liquid and non-occluding objects such as
low walls do not share this restriction.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Low cost allows for easy installation without much impact on the user's abitly to install additional implants.
- Excellent repositioning tool.
- Can jump away even while engaged in melee-combat unlike a
pentaceps enhanced
Charge.
- Useful for ranged characters in order to quickly put distance between themselves and enemies.
Disadvantages
- Generally made irrelevant by a properly supported
high-fidelity matter recompositer or other movement tools.
- Jump's cooldown is fairly long without high willpower, potentially limiting overall use.
- Requires that the user is capable of jumping in order to actually do anything.
Tips
- Can be used along with
penetrating radar and some sort of phasing such as
shade oil injectors in order to jump long distances through walls and hostile creatures.
- Can be used with the
Juke skill to easily escape danger while compeltly surrounded.
- Can make navigating the lower-strata of the
Asphalt Mines easier by enabling jumps over large pools of
lava.
- The bonus stacks with other jump-boosting effects such as from the
Wings mutation or
rocket skates.
|