Spaser pistol: Difference between revisions
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The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} on its target (density of 20 at the point of impact, density of 10 in adjacent cells). After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings. | The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} on its target (density of 20 at the point of impact, density of 10 in adjacent cells) {{Code Reference|class=EmitGasOnHit}} <ref name="objblu"><code>ObjectBlueprints.xml</code></ref>. After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings. | ||
The two-handed counterpart of the {{name}} is the {{favilink|spaser rifle}}, which creates a much denser cloud of {{favilink|plasma}} per shot. | The two-handed counterpart of the {{name}} is the {{favilink|spaser rifle}}, which creates a much denser cloud of {{favilink|plasma}} per shot.<ref name="objblu"/> | ||
== References == | |||
<references/> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |
Revision as of 12:16, 5 November 2021
Light | |
Ammo Type
|
|
Accuracy
|
Medium (8) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
1000 |
Charge Used For
|
Weapon Power |
Complexity
|
7 |
Tier
|
7 |
<00007> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
) |
ID?
|
Spaser Pistol |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
Hue-vapored crysteel cocoons the gold/water mechanism that pinches light from wavelength to waveshort. Plasmon slag bubbles on the crest of the barrel like superheated sludge-life.
Weapon Class: Pistol
Accuracy: Medium
The spaser pistol is a high-penetration missile weapon which creates a small cloud of plasma on its target (density of 20 at the point of impact, density of 10 in adjacent cells) [1] [2]. After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures and structural objects in a fashion similar to corrosive gas (though much more damaging per density against creatures; see the plasma page for detailed damage tables). It also applies the coated in plasma effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.
The two-handed counterpart of the spaser pistol is the spaser rifle, which creates a much denser cloud of plasma per shot.[2]