User:Lone Aristocrat/Sandbox/acquisition section drafting

Like most items, the distribution and spawning of cybernetics is in-part based on zone tier. However, unlike other items, cybernetics are not assigned individual tiers. Instead, depending on license cost, every implant is categorized as being either: low-tier, mid-tier or high-tier. Implants which cost 1-2 points are considered low tier, those with a license cost of 3 points are mid-tier, with any implants that have a license cost of 4 or above being considered high-tier.

While generally speaking, implants are found most commonly in zone tiers which correspond to their individual tier's namesake. This distribution is not completely clean, mid-tier implants for example while becoming more common in tiers 3-5, are technically most prevalent in tiers 6, 7 and 8. Though barring that exception, other implant tier-groups are generally most commonly found in zones that correspond to their tier.


Implant-Group Distribution by Tier

The following table lists the zone-tier based chance of a particular implant group being chosen when a cybernetic implant is set to spawn.

Zone tier Low-tier spawn chance
1 80%
2 70%
3 58%
4 48%
5 38%
6 28%
7 0%
8 0%
Zone tier Mid-tier spawn chance
1 15%
2 22%
3 32%
4 38%
5 44%
6 50%
7 75%
8 50%
Zone tier High-tier spawn chance
1 5%
2 8%
3 10%
4 14%
5 18%
6 22%
7 25%
8 50%


Low-Tier Implant Acquisition

A given implant is considered low tier if it has a license point cost of 1-2. Low-tier implants are most commonly found in zone tiers 1-3, though continue to spawn up to zone tier 6.

  • The following sources provide the overall greatest odds of coming across low tier implants:
    • The  Rusted Archway contains 2  becoming nooks each with 1-2 implants taken from the tier 2 cybernetics drop table.
    •  Shem -1 is a non-restocking cybrnetics merchant who spawns with 6-8 implants taken from the tier 1 cybernetics drop table. Additionally, and unlike most merchants, shem -1 is considered a robot, making them vulnerable to the rebuke robot skill, potentially allowing for their wares to be obtained for free.
    • The becoming nook present in  Grit Gate contains 1-2 implants taken from the tier 1 cybernetics drop table.
    •  village tinkers

Mid-Tier Implant Acquisition

A given implant is considered mid-tier if it has a license point cost of exactly 3. Mid-tier implants are most commonly found in mid and high-tier zones, though unlike low-tier implants are not re

High-Tier Implant Acquisition

A given implant is considered high-tier if it has a license point cost of 4 and above. High-tier implants are commonly found in high-tier zones, with zone tier 8 provding the greatest odds

  • Due to Lone Aristocrat/Sandbox/acquisition section drafting being considered a high-tier implant, the following sources provide the greatest odds of finding a copy:

Alternative Method

  • Alternatively, if the user would rather guarantee eventual access to a copy of Lone Aristocrat/Sandbox/acquisition section drafting, they can take the following action:
    • Under normal circumstances, the guaranteed  gutsmonger present at the  Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the  Proselytize skill or a  love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
    • The newly transported gutsmonger can then be cloned with a rebuked  cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.

Individual Implant encounter rate

The following series of tables tracks the approximate chance of a given gutsmonger stocking every implant at each particular zone-tier. Note that these tables are only applicable to cybernetics merchants, other sources of implants such as  cybernetics racks use different distributions which are generally further elaborated on in each alternative source's corresponding page.

Low-tier implants

Cybernetic 1 2 3 4 5 6 7 8 Best Tier Best Prob
 cherubic visage 0.285% 0.247% 0.203% 0.170% 0.133% 0.099% 0% 0% 1 0.285%
 electromagnetic sensor 2.810% 2.463% 2.044% 1.636% 1.354% 0.990% 0% 0% 1 2.810%
 force modulator 2.813% 2.480% 2.058% 1.632% 1.338% 0.991% 0% 0% 1 2.813%
 navigation system 2.837% 2.470% 2.052% 1.703% 1.347% 0.990% 0% 0% 1 2.837%
 optical bioscanner 2.831% 2.475% 2.055% 1.636% 1.337% 0.985% 0% 0% 1 2.831%
 optical technoscanner 2.831% 2.461% 2.052% 1.630% 1.343% 0.989% 0% 0% 1 2.831%
 Skillsoft [low sp] 4.239% 3.716% 3.063% 2.536% 2.013% 1.481% 0% 0% 1 4.239%
 skin glitter 1.414% 1.228% 1.021% 0.847% 0.675% 0.497% 0% 0% 1 1.414%
 tibular hydrojets 2.828% 2.476% 2.050% 1.701% 1.336% 0.991% 0% 0% 1 1.414%
 air current microsensor 0.282% 0.243% 0.201% 0.163% 0.133% 0.099% 0% 0% 1 0.282%
 anchor spikes 2.827% 2.473% 2.052% 1.700% 1.336% 0.986% 0% 0% 1 2.827%
 carbide hand bones 2.824% 2.477% 2.043% 1.690% 1.346% 0.993% 0% 0% 1 2.824%
 communications interlock 2.813% 2.468% 2.052% 1.701% 1.341% 0.994% 0% 0% 1 2.813%
 dermal insulation 2.834% 2.463% 2.054% 1.699% 1.340% 0.993% 0% 0% 1 2.834%
 fire suppression system 2.833% 2.476% 2.045% 1.698% 1.340% 0.993% 0% 0% 1 2.833%
 grounding shunts 2.839% 2.472% 2.043% 1.707% 1.339% 0.994% 0% 0% 1 2.839%
 hyper-elastic ankle tendons 2.831% 2.471% 2.052% 1.630% 1.338% 0.984% 0% 0% 1 2.831%
 inflatable axons 2.832% 2.474% 2.048% 1.700% 1.342% 0.988% 0% 0% 1 2.832%
 night vision 2.833% 2.474% 2.051% 1.704% 1.341% 0.988% 0% 0% 1 2.833%
 nocturnal apex 0.282% 0.248% 0.205% 0.169% 0.134% 0.099% 0% 0% 1 0.282%
 parabolic muscular subroutine 2.832% 2.473% 2.052% 1.635% 1.343% 0.992% 0% 0% 1 2.832%
 pentaceps 2.830% 2.480% 2.050% 1.701% 1.345% 0.988% 0% 0% 1 2.830%
 phase harmonic modulator 2.822% 2.482% 2.038% 1.694% 1.342% 0.986% 0% 0% 1 2.822%
 pneumatic pistons 2.827% 2.471% 2.049% 1.699% 1.339% 0.996% 0% 0% 1 2.827%
 rapid release finger flexors 2.824% 2.481% 2.045% 1.693% 1.339% 0.986% 0% 0% 1 2.824%
 reactive cranial plating 2.828% 2.476% 2.042% 1.694% 1.335% 0.994% 0% 0% 1 2.828%
 Schemasoft [low-tier] 2.823% 2.467% 2.046% 1.702% 1.341% 0.988% 0% 0% 1 2.823%
 Skillsoft [medium sp] 4.246% 3.705% 3.067% 2.539% 2.010% 1.481% 0% 0% 1 4.246%
 skin glitter (high-tier) 1.416% 1.234% 1.029% 0.847% 0.667% 0.496% 0% 0% 1 1.416%
 stabilizer arm locks 2.821% 2.481% 2.054% 1.693% 1.339% 0.981% 0% 0% 1 2.821%
 translucent skin 2.821% 2.472% 2.046% 1.705% 1.335% 0.989% 0% 0% 1 2.821%

Mid-tier implants

Cybernetic 1 2 3 4 5 6 7 8 Best Tier Best Prob
 anomaly fumigator 0.535% 0.787% 1.136% 1.353% 1.574% 1.792% 2.679% 1.790% 7 2.679%
 beautiful visage 0.535% 0.788% 1.148% 1.360% 1.574% 1.785% 2.678% 1.781% 7 2.678%
 bionic arm 0.553% 0.784% 1.146% 1.353% 1.571% 1.788% 2.679% 1.786% 7 2.679%
 bionic hands 0.538% 0.785% 1.147% 1.355% 1.571% 1.790% 2.681% 1.788% 7 2.681%
 bionic heart 0.534% 0.788% 1.145% 1.353% 1.578% 1.786% 2.686% 1.790% 7 2.686%
 bionic liver 0.535% 0.786% 1.144% 1.355% 1.574% 1.778% 2.676% 1.786% 7 2.676%
 custom visage 0.534% 0.785% 1.148% 1.355% 1.567% 1.790% 2.687% 1.792% 7 2.687%
 dermal plating 0.540% 0.789% 1.140% 1.361% 1.577% 1.779% 2.676% 1.783% 7 2.676%
 dopamine synth 0.536% 0.783% 1.143% 1.354% 1.568% 1.792% 2.683% 1.782% 7 2.683%
 equipment rack 0.538% 0.767% 1.150% 1.362% 1.573% 1.784% 2.678% 1.781% 7 2.678%
 giant hands 0.532% 0.786% 1.140% 1.360% 1.572% 1.782% 2.681% 1.781% 7 2.681%
 high-grade dermal insulation 0.536% 0.786% 1.144% 1.350% 1.572% 1.782% 2.676% 1.783% 7 2.676%
 intravenous port 0.535% 0.786% 1.141% 1.361% 1.567% 1.784% 2.674% 1.783% 8 2.813%
 matter recompositer 0.534% 0.786% 1.147% 1.361% 1.575% 1.783% 2.680% 1.730% 7 2.680%
 medassist module 0.538% 0.785% 1.145% 1.356% 1.574% 1.786% 2.677% 1.784% 7 2.677%
 palladium electrodeposits 0.531% 0.787% 1.153% 1.351% 1.581% 1.789% 2.674% 1.783% 7 2.674%
 Schemasoft [mid-tier] 1.071% 1.573% 2.285% 2.721% 3.146% 3.568% 5.350% 3.510% 7 5.350%
 security interlock 0.539% 0.783% 1.140% 1.356% 1.572% 1.790% 2.688% 1.788% 7 2.688%
 Skillsoft [high sp] 1.603% 2.356% 3.430% 4.075% 4.718% 5.366% 8.035% 5.372% 7 8.035%
 transparent skin 0.537% 0.785% 1.139% 1.355% 1.570% 1.783% 2.673% 1.732% 7 2.673%
 ultra-elastic ankle tendons 0.535% 0.731% 1.144% 1.358% 1.571% 1.789% 2.681% 1.783% 7 2.681%

High-tier implants

Note that  Schemasoft [high-tier] is omitted from the below table, this is due to the fact that the implant currently does not show up in any of cybernetics population tables, likely because of an oversight.

Cybernetic 1 2 3 4 5 6 7 8 Best Tier Best Prob
 fullerite hand bones 0.795% 1.193% 1.654% 2.076% 2.450% 2.842% 3.884% 4.228% 8 4.228%
 magnetic core 0.256% 0.410% 0.512% 0.718% 0.878% 1.075% 1.217% 2.439% 8 2.439%
 motorized treads 0.734% 1.136% 1.655% 2.067% 2.456% 2.863% 3.838% 4.214% 8 4.214%
 onboard recoiler 0.252% 0.411% 0.510% 0.718% 0.880% 1.075% 1.220% 2.341% 8 2.341%
 phase-adaptive scope 0.255% 0.409% 0.514% 0.716% 0.880% 1.069% 1.223% 2.432% 8 2.432%
 precision force lathe 0.257% 0.413% 0.513% 0.720% 0.879% 1.073% 1.225% 2.432% 8 2.432%
 reactive trauma plate 0.253% 0.410% 0.509% 0.720% 0.879% 1.072% 1.216% 2.436% 8 2.436%
 grafted mirror arm 0.258% 0.410% 0.513% 0.722% 0.875% 1.072% 1.224% 2.436% 8 2.436%
 micromanipulator array 0.256% 0.405% 0.512% 0.720% 0.879% 1.072% 1.224% 2.436% 8 2.436%
 biodynamic power plant 0.254% 0.411% 0.513% 0.721% 0.882% 1.063% 1.218% 2.436% 8 2.436%
 gun rack 0.536% 0.786% 1.144% 1.350% 1.572% 1.782% 2.676% 1.783% 8 2.676%
 holographic visage 0.259% 0.413% 0.516% 0.716% 0.879% 1.069% 1.216% 2.440% 8 2.440%
 penetrating radar 0.255% 0.403% 0.512% 0.716% 0.876% 1.072% 1.213% 2.439% 8 2.439%
 stasis projector 0.255% 0.408% 0.516% 0.718% 0.879% 1.066% 1.221% 2.438% 8 2.438%
 crysteel hand bones 0.127% 0.207% 0.257% 0.362% 0.435% 0.539% 0.610% 1.217% 8 1.217%
 high-fidelity matter recompositer 0.256% 0.403% 0.503% 0.720% 0.873% 1.068% 1.213% 2.436% 8 2.436%
 optical multiscanner 0.255% 0.403% 0.513% 0.720% 0.875% 1.072% 1.217% 2.430% 8 2.430%
 Skillsoft plus 0.789% 1.138% 1.654% 2.066% 2.451% 2.864% 3.895% 4.230% 7 8.035%
 social coprocessor 0.254% 0.410% 0.513% 0.716% 0.876% 1.075% 1.216% 2.433% 7 2.673%
 stasis entangler 0.257% 0.403% 0.513% 0.721% 0.878% 1.071% 1.217% 2.423% 8 2.423%
 cathedra with black opal tracery 0% 0% 0% 0% 0.226% 0.274% 0.312% 0.621% 8 0.621%
 cathedra with ruby tracery 0% 0% 0% 0% 0.225% 0.275% 0.312% 0.623% 8 0.623%
 cathedra with sapphire tracery 0% 0% 0% 0% 0.226% 0.275% 0.315% 0.622% 8 0.622%
 cathedra with white opal tracery 0% 0% 0% 0% 0.224% 0.273% 0.303% 0.623% 8 0.623%

Credit Wedge Acquisition and Related Tips