ID
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Sitting |
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Improves natural healing rate. (chair level 5 or higher)
Slightly improves natural healing rate. (chair level -9 to 4)
Inflicts ongoing damage. (chair level -10 or lower)
Aids in examining and disassembling artifacts. (chair level -1 or higher)
Distracts from examining and disassembling artifacts. (chair level -3 or lower)
-6 DV.
Must spend a turn to stand up before moving.
The sitting effect name will be based on the object sat upon. For example, sitting on an armchair.
The sitting effect confers bonuses or penalties based on the Chair Level of the chair that is being sat upon.[1]
List of Chairs
Tinker Bonus describes the chair's bonus to artifact examination and disassembling checks.
Chair | Chair Level | Tinker Bonus | HP Per Turn
Error: No field named "ChairLevel" found for any of the specified database tables.
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Bonuses / Penalties
In general, chair bonuses and penalties are determined as listed below, based on chair level.
Chair Level | Tinker Bonus | HP per turn |
---|---|---|
10 | +4 | +1 |
5 | +4 | +1/5 |
4 | +4 | +1/6 |
3 | +4 | +1/7 |
2 | +4 | +1/8 |
1 | +3 | +1/9 |
0 | +2 | +1/10 |
-1 | +1 | +1/11 |
-2 | 0 | +1/12 |
-3 | -1 | +1/13 |
-4 | -2 | +1/14 |
-5 | -3 | +1/15 |
-10 | -8 | -1 |
Formulas
The following formulas are used to determine sitting bonuses or penalties that are described above.
Chair Effect | Requirement | Formula |
---|---|---|
Bonus or penalty to inspect or disassemble artifacts | None (all chair levels) | Min(2 + ChairLevel, 4)
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HP restored per turn | Chair level -9 or higher | 1 / (10 - Min(9, ChairLevel))
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Damage per turn | Chair level -10 or lower | -(ChairLevel) - 9
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References
- ↑
XRL.World.Parts.Chair