Normality
Normality, also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes force fields, teleportation, and various mental mutations.[1]
Normality can be caused by either normality gas or a projected normality field.
While under the effects of normality, creatures have the astrally burdened effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the astrally tethered effect if completely restricted.[2] These effects show up when looking at oneself or other creatures.
Sources of normality gas:
- normality gas grenade mk I
- normality gas grenade mk II
- normality gas grenade mk III
- normality gas pump
- anomaly fumigator
- plastronoid – Their death spawns normality gas.
- vents with hexagonal residue
- anomaly extinguisher – Both their attack (firing a normality gas pump) and death spawn normality gas.
- nullbeard gland – Eating one grants a single breath of gas.
- nullbeard gland paste – Cooking some grants gas breathing.
- elder nullbeard gland – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
- concentrated nullbeard gland paste – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
- chrome pyramid – Their death spawns normality gas.
Sources of normality fields:
Phenomena affected
Phenomenon | Fashion affected |
---|---|
adiyy | Blocks projectiles; prevents ranged attack from replenishing |
amaranthine prism | Dazes wearer |
anti-gravity boots | Disables |
blood-gradient hand vacuum | Blocks projectiles; prevents health transfer to wielder |
ceremonial vibrokhopesh | Disables built-in power supply |
Clairvoyance | Contests activation; prevents from seeing individual cells |
Extradimensional items | Occasionally rusts |
Fitted with suspensors | Disables |
Force fields, force barriers, and stasis fields | Destroys; an electrical arc is released that can do 1d6 damage |
gelatinous antiprism | Prevents cloning |
gelatinous prism | Prevents cloning |
hypertractor | Blocks tractor beam |
Morphogenetic | Contests activation; prevents acting on particular targets |
onboard recoiler | Contests programming and activation |
phase cannon | Blocks projectiles |
phase webs | Converts to normal webs |
phase shift grenade mk I | Prevents activation; prevents affecting particular cells |
Phased | Removes effect; if this results in the subject being in phase, they take 2d6 damage |
Phasing | Contests activation |
Precognition | Contests activation |
programmable recoiler | Contests programming and activation |
Psychometry | Contests use |
quantum rippler | Causes to implode, generating a neutron explosion |
reprogrammable recoiler | Contests programming and activation |
Schrodinger page from the Annals of Qud | Prevents activation |
small sphere of negative weight | Disables (changing weight from -10 to 10) |
Space-Time Vortex | Destroys |
sphynx salt injector | Prevents use for precognition |
Stopsvalinn | Disables |
Syphon Vim | Prevents activation; prevents ongoing effect |
Teleportation of all kinds | Contests |
Temporal Fugue | Contests activation; destroys clones |
Time Dilation | Contests activation; removes effect |
twinning lamprey | Contests twinning |
timecube | Contests activation; removes effect |
Contests
When normality contests a process, if that process is generated by a mutation or similar inherent power, the person acting may be given the option to try to push through the normality lattice, and will be given an estimate of how likely they are to succeed. If they try and fail, they will be dazed for 1d6 turns unless they make a difficulty 20 Willpower save.
If the process is generated by a device, contesting automatically takes place, and if it fails the device will emit a shower of sparks that does 1d6 electrical damage to its user and consumes 10d100 charge from the device.