carbide hand bones
$
120.00
Commerce Value
15
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

CarbideHandBones

Spawns in

Items

[Implant] - carbide hand bones

Blue carbide merely dents where weak collagen would be smashed to bits.

Your fists deal 2d3 damage.

Target body parts: Hands
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

No results

Slots

No results

Destroyed when removed

No results

Carbide hand bones is a lower cost cybernetic implant which increase the damage potential for the implantee's unarmed attacks to 2d32-6 (Avg: 4). They are the lowest-damage unarmed implants available in Caves of Qud, being outclassed by the fullerite hand bones and crysteel hand bones, respectively. The damage provided is on par with an unmodified carbide hammer, with the added benefit of possessing uncapped PV

Notably, the implant only affects the pair of hands it is implanted in, and do not apply to additional hands granted by helping hands (or Multiple Arms, in the rare scenario where a True Kin gains that mutation).

The player can chose to begin the game with carbide hand bones as their starting cybernetic. They can also be purchased from a gutsmonger or found in a cybernetics rack attached to a becoming nook.

Advantages & Disadvantages

Advantages

  • Provides exceptional damage for the early game,
  • Is a meme.
  • Damage

Disadvantages

Tips

See Also