Arc cannon: Difference between revisions

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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
m (no more arkwyrks)
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== Obtaining ==
== Obtaining ==
The arc cannon can be:
The arc cannon can be:
* [[Disarm|Disarmed]] from {{favilink|arcwyrk|plural}}
* [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}}
* [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}}



Revision as of 16:10, 15 July 2023

arc cannon
15
PV
♥
1d6
average: 3.5range: 1-6
$
300.00
Commerce Value
5
lbs.
Weight

Electric

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

70 Solar cell: 35 usesFidget cell: 35 usesLead-acid cell: 57 usesCombustion cell: 85 usesChem cell: 142 usesThermoelectric cell: 571 usesBiodynamic cell: 857 usesNuclear cell: 1428 usesAntimatter cell: 2857 usesMecha power core: 7142 uses

Charge Used For

Weapon Power

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

no

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon

Character

)

ID?Use this ID to Wish for the item

Arc Cannon

Spawns in

Items

Extra Info:
arc cannon

Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines.

Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed

Perfect

An arc cannon is an artifact and a missile weapon belonging to the Heavy Weapon skill tree. Arc cannons must be identified before they can be used; prior to examination, their display name will be "weird artifact".

Once identified, an arc cannon must be provided with power in order to function. This can be accomplished by installing an energy cell into the arc cannon. Additionally, arc cannons have integrated power systems, and can draw power directly from creatures that generate their own electricity, such as robots and creatures with Electrical Generation or an installed biodynamic power plant.[1] Arc cannons will always be found slotted with a chem cell.[2]

Once powered, an arc cannon can be activated to fire an electrical arc, a single projectile that deals ♥1d61-6 (Avg: 3.5) electric damage.[2] In addition to needing to penetrate a target's ♦AV in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's electric resistance.

Due to being a heavy weapon, arc cannons will decrease the wielder's movement speed by 25 when equipped, unless they have the Tank skill.[3]

Obtaining

The arc cannon can be:

References

This information is reliable as of patch 2.0.201.75.
  1. XRL.World.Parts.IntegratedPowerSystems
  2. 2.0 2.1 ObjectBlueprints.xml
  3. XRL.World.Parts.MissileWeapon, method UpdateHeavyWeaponMovementPenalty