Arc winder: Difference between revisions
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Arc winders are unique among missile weapons in that they do not have a [[Penetration_(PV)]] value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the [[Electrical | Arc winders are unique among missile weapons in that they do not have a [[Penetration_(PV)]] value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the [[Electrical Generation]] mutation or the [[Electrified]] weapon mod. This causes damage to multiple enemies which bypasses armor and cannot be dodged. It is especially effective against [[Robots]]. | ||
The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. As such, be wary of using this weapon in the presence of friendly or neutral creatures. | The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. As such, be wary of using this weapon in the presence of friendly or neutral creatures. | ||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |
Revision as of 07:49, 5 November 2021
Accuracy
|
High (4) |
---|---|
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
300 |
Charge Used For
|
Weapon Power |
Complexity
|
5 |
Tier
|
5 |
<0245> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
) |
ID?
|
Arc Winder |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
A spiral crank closes a chrome-encased circuit and ejects charge through two contact tips. Smoke twirls through their yellow glow.
Weapon Class: Pistol
Accuracy: High
This article looks like it has no description. You can write a bit about Arc winder by editing it. Remove this template once a description is added. |
Arc winders are unique among missile weapons in that they do not have a Penetration_(PV) value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the Electrical Generation mutation or the Electrified weapon mod. This causes damage to multiple enemies which bypasses armor and cannot be dodged. It is especially effective against Robots.
The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. As such, be wary of using this weapon in the presence of friendly or neutral creatures.