Asphalt: Difference between revisions

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{{Aliases|ids=AsphaltPuddle}}
{{disambig hatnote|This page describes the liquid asphalt, which causes objects to become '''tarry'''. For a more general usage of the term, see [[Tarry (disambiguation)]].}}
{{Aliases|ids=AsphaltPuddle,AsphaltWaterskin_Ingredient}}
{{liquid
{{liquid
| title={{qud text|&Kasphalt}}
| title={{qud text|&Kasphalt}}
| liquidid=asphalt
| liquidid=asphalt
| id=AsphaltPool
| id=AsphaltPool
| flame=350
| flame=240
| vapor=2000
| vapor=1240
| cooling=0.1
| adjective = {{qud shader|K|tarry}}
| cookeffect=simple stability-based
| smeared = {{qud shader|K|tarred}}
| value=0
| stained = {{qud shader|K|tar}}{{qud shader|y|-stained}}
| cookeffect=stabilityMinor
| value = 0
| weight = 0.5
| combustibility = 75
| thermalconductivity = 35
| fluidity = 1
| staining = 1
| image=asphalt.png
| image=asphalt.png
| overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on {{name}} causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free.
{{name|caps}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 24 or a diminishing return based on the total volume of the {{name}}. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram.


Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in {{name}} may become stuck.
{{name|caps}} is a hot liquid, pouring it on something will not decrease its temperature. There is no damage dealt if poured on something, although a creature covered in {{name}} may become stuck.


==Sources of Asphalt==
==Sources of Asphalt==
* Plentiful in the [[Asphalt Mines]] and [[tarry biome]]s
* Plentiful in the {{Favilink|Asphalt Mines}} and [[tarry biome]]s.
* {{favilink|asphalt weep|plural}} and {{favilink|giant asphalt weep|plural}}
* {{favilink|asphalt weep|plural}} and {{favilink|giant asphalt weep|plural}}, which can be found in [[fungal biomes]], the {{favilink|rainbow wood}}, [[historic sites]], or occasionally in other locations. In a fungal biome, the {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook|plural}} around asphalt weeps will be {{qud text|&Kgrey|notxml}} or {{qud text|&kblack|notxml}} in color.
===Cooking with Asphalt===
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
Cooking with {{name}} will always grant the same basic effect, which is a +6 save to all forced movement, which includes knockdowns, knockback, restraint, and dragging moves.
 
== Uses of Asphalt ==
* Can be used as an ingredient in cooking for simple [[stability-based cooking effects]].
 
== Consuming Asphalt ==
Drinking {{name}} returns the following message:
 
{{qud quote|&KIt burns!}}
 
Doing so does not influence [[Thirst|hydration]] in any way, but will increase the imbiber's [[temperature]] by 500, and will deal {{heart}}{{dice tooltip|1d6}} damage and {{heart}}{{dice tooltip|1d6}} more for every 10% of the mixture that is asphalt. For example, 1 dram of pure asphalt will deal {{heart}}{{dice tooltip|11d6}} , 50% asphalt will be {{heart}}{{dice tooltip|6d6}} (temperature is unaffected).
 
==Tips==
==Tips==
{{opinion}}
{{opinion}}
* The temperature increase from drinking {{name}} can be used if the player character has high HP if about to freeze are frozen from [[cold]] attacks.
* The temperature increase from drinking asphalt can be used if the player character has high HP if about to freeze or are frozen from [[Temperature#Cold|cold]] attacks.
 
** {{favilink|Molten wax}} is far safer, though not as effective.
{{Liquid Navbox}}
{{Liquid Navbox}}

Latest revision as of 04:58, 12 April 2022

This page describes the liquid asphalt, which causes objects to become tarry. For a more general usage of the term, see Tarry (disambiguation).
Disambiguation This page describes the liquid asphalt, which causes objects to become tarry. For a more general usage of the term, see Tarry (disambiguation).
asphalt
When on/in other objects/liquids:
tarry liquid
tarred object
tar-stained object
Starts Flaming at

240°

Vaporizes at

1240°

Base temperature

25°

Cooking Effect

simple stability-based effects

Value per dram

0

Weight per dram

0.5#

Fluidity

1

Prompt to wade through?

no

Prompt to drink?

no

ID

AsphaltPool, AsphaltPuddle,AsphaltWaterskin_Ingredient

Liquid ID

asphalt

Asphalt is a sticky liquid that is common in the Asphalt Mines and in tarry biomes. Items that are covered in asphalt or contain it are tarry or tarred. Walking on asphalt causes a creature to make a strength and agility save of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become stuck for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram.

Asphalt is a hot liquid, pouring it on something will not decrease its temperature. There is no damage dealt if poured on something, although a creature covered in asphalt may become stuck.

Sources of Asphalt

Uses of Asphalt

Consuming Asphalt

Drinking asphalt returns the following message:

It burns!

Doing so does not influence hydration in any way, but will increase the imbiber's temperature by 500, and will deal ♥1d61-6 (Avg: 3.5) damage and ♥1d61-6 (Avg: 3.5) more for every 10% of the mixture that is asphalt. For example, 1 dram of pure asphalt will deal ♥11d611-66 (Avg: 38.5) , 50% asphalt will be ♥6d66-36 (Avg: 21) (temperature is unaffected).

Tips

This section is opinion-based. Your mileage may vary.
  • The temperature increase from drinking asphalt can be used if the player character has high HP if about to freeze or are frozen from cold attacks.