Boosterbot: Difference between revisions

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(Updated by Kernelmethod with game version 2.0.206.51 using QBE v1.0rc2)
m (the random tonics ARE listed now)
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{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}.  Their {{favilink|booster gun}} requires them to skip two turns after firing.  In addition to the listed items, {{name|plural}} spawn with several random tonics to be used as ammo, but these don't drop on death.  However, if the robot is made non-hostile, they can be traded for.
{{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}.  Their {{favilink|booster gun}} requires them to skip two turns after firing.  The non-empty injectors they start with don't drop on death.  However, if the robot is made non-hostile, they can be traded for.
{{Robots Navbox}}
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]

Revision as of 22:42, 12 January 2024

boosterbot
Boosterbot.png
Character

4

ID?Use this ID to Wish for boosterbot

Boosterbot

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Controller


Extra info:

Limbs* (HumanoidRobot): * Excludes limbs granted via mutations
boosterbot

A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.

Perfect

Boosterbots attack by shooting tonics and empty injectors. Their booster gun requires them to skip two turns after firing. The non-empty injectors they start with don't drop on death. However, if the robot is made non-hostile, they can be traded for.