Boosterbot
Revision as of 15:59, 23 December 2023 by Kernelmethod (talk | contribs) (Updated by Kernelmethod with game version 2.0.206.51 using QBE v1.0rc2)
boosterbot
Level: 25 | |
Attribute Range Mean Formula Attacker Level 1-29 625 XP Attacker Level 30-34 312 XP Attacker Level 35-39 62 XP Attacker Level 40+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
4 |
---|---|
ID?
|
Boosterbot |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(100%) \helpful hand1d3 4/1004 x2(100%)x1(4%) Item from Injectors x1d2+2(100%)empty injector1 7/7 x3d6(100%) | |
Mutations
|
|
| |
Mutations
| |
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.206.51
|
boosterbot
A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits.
Boosterbots attack by shooting tonics and empty injectors. Their booster gun requires them to skip two turns after firing. In addition to the listed items, boosterbots spawn with several random tonics to be used as ammo, but these don't drop on death. However, if the robot is made non-hostile, they can be traded for.